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A problem with D&D that's not really a problem (minor rant)
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 668415" data-attributes="member: 4441"><p>How and if I plan out my character revolves around several factors.</p><p></p><p>1. The general "type" of our campaign. If the DM says there's going to be some dungeon-crawling and some mystery solving, I'd better have a character that's both combat effective and with some social and knowledge skills. If it's taking place primarily in a city, I probably should leave my druid character sheet at the door. If we're playing a sea campaign, I better talk to the DM about changing out my paladin's mount for a different ability. </p><p></p><p>2. The other players. I have to plan around the other player's weaknesses. If there's no one in the party that has a prayer of finding or disarming traps, maybe my fighter should multiclass into rogue after a level or two.</p><p></p><p>3. Deciding to take (or not) a PrC. I love PrCs. I love reading them, making them, and playing them. However, just because I'm a PrC junkie doesn't mean I should just plan out my character and take whatever PrC I want. If we've been dungeon-crawling for five levels, I probably should put my plans to become a King of the Wild on hold.</p><p></p><p>In our current campaign, our druid has been using her wildshape abilities primarily for combat. Her spells have been of less use. Logical PrC choice for her? Shifter. My character, a cleric of Auril (cold goddess in Forgotten Realms), has been using both spells and melee combat abilities, but not turning or ranged weapons. I'm taking a homebrew PrC I found that's based on the old 2e speciality priest for Auril. It emphasizes, of course, melee combat and spellcasting. </p><p></p><p>All of these things allow, for me, for enough planning to prevent your character from dying prematurely, but also enough evolution so that they make sense. </p><p></p><p>And that's my two copper pieces.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 668415, member: 4441"] How and if I plan out my character revolves around several factors. 1. The general "type" of our campaign. If the DM says there's going to be some dungeon-crawling and some mystery solving, I'd better have a character that's both combat effective and with some social and knowledge skills. If it's taking place primarily in a city, I probably should leave my druid character sheet at the door. If we're playing a sea campaign, I better talk to the DM about changing out my paladin's mount for a different ability. 2. The other players. I have to plan around the other player's weaknesses. If there's no one in the party that has a prayer of finding or disarming traps, maybe my fighter should multiclass into rogue after a level or two. 3. Deciding to take (or not) a PrC. I love PrCs. I love reading them, making them, and playing them. However, just because I'm a PrC junkie doesn't mean I should just plan out my character and take whatever PrC I want. If we've been dungeon-crawling for five levels, I probably should put my plans to become a King of the Wild on hold. In our current campaign, our druid has been using her wildshape abilities primarily for combat. Her spells have been of less use. Logical PrC choice for her? Shifter. My character, a cleric of Auril (cold goddess in Forgotten Realms), has been using both spells and melee combat abilities, but not turning or ranged weapons. I'm taking a homebrew PrC I found that's based on the old 2e speciality priest for Auril. It emphasizes, of course, melee combat and spellcasting. All of these things allow, for me, for enough planning to prevent your character from dying prematurely, but also enough evolution so that they make sense. And that's my two copper pieces. [/QUOTE]
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