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A problem with new school as of 3.x and later. Or is it a problem?
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<blockquote data-quote="WalterKovacs" data-source="post: 5070891" data-attributes="member: 63763"><p>I'm sure that, had 3E/3.5 been included in the mix, it would show a spike that was reduced with 4e (although, in the case of a fighter or rogue, the number of choices would be lower). With multiclassing, and later prestige classes available as an option at many levels, and the number of spell choices (and the less 'rigid' structure of 4e spell choices), the skill system which was more complex than the binary "Trained or untrained" system in 4e, etc ... creates more choice options.</p><p> </p><p>So while 4e is definitely more choice intensive than the original system ... compared to the most recent system, it hasn't continued the trend so much as having stabilized it so that all characters have similar number of options, and also in spreading the distribution of options such that every level up has at least one significant option (picking an ability score boost and a feat, a utilty power and a feat, an attack power which may also require choosing to lose an older power, and choosing a paragon path or epic destiny).</p><p> </p><p>I'm not sure if 4e would really be a step backwards in terms of increasing number of character choices, but it isn't really continuing a great increase from what 3.0 and 3.5 had, except for the simplest of classes.</p><p> </p><p>I think one of the concepts you addressed in this post, about random generation of a character, points to different expectations for a game. Using random generation, it is easier to create something completely unexpected, and using the few choices available to create a character out o the random options and then seeing what happens with it. In the choice intensive system, one can instead invision the character you want, and try to find a way to recreate this image into the system. Each approach offers something different, and will appeal to people in different ways. Neither system is better, only better suited to one person or another.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5070891, member: 63763"] I'm sure that, had 3E/3.5 been included in the mix, it would show a spike that was reduced with 4e (although, in the case of a fighter or rogue, the number of choices would be lower). With multiclassing, and later prestige classes available as an option at many levels, and the number of spell choices (and the less 'rigid' structure of 4e spell choices), the skill system which was more complex than the binary "Trained or untrained" system in 4e, etc ... creates more choice options. So while 4e is definitely more choice intensive than the original system ... compared to the most recent system, it hasn't continued the trend so much as having stabilized it so that all characters have similar number of options, and also in spreading the distribution of options such that every level up has at least one significant option (picking an ability score boost and a feat, a utilty power and a feat, an attack power which may also require choosing to lose an older power, and choosing a paragon path or epic destiny). I'm not sure if 4e would really be a step backwards in terms of increasing number of character choices, but it isn't really continuing a great increase from what 3.0 and 3.5 had, except for the simplest of classes. I think one of the concepts you addressed in this post, about random generation of a character, points to different expectations for a game. Using random generation, it is easier to create something completely unexpected, and using the few choices available to create a character out o the random options and then seeing what happens with it. In the choice intensive system, one can instead invision the character you want, and try to find a way to recreate this image into the system. Each approach offers something different, and will appeal to people in different ways. Neither system is better, only better suited to one person or another. [/QUOTE]
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A problem with new school as of 3.x and later. Or is it a problem?
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