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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A question for folks who started with 3E, 4E or Pathfinder: how do earlier editions play for you?
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<blockquote data-quote="Robyo" data-source="post: 6241711" data-attributes="member: 6698143"><p>As someone who started with Basic and moved quickly onto 1e, it seemed like 1e had many more options. But compared to modern games, I agree AD&D is pretty simplistic.</p><p></p><p> I ran C&C for a while. I liked how combat is quick and a DM can tell a dramatic story in an evening. After awhile, it really started showing it's clunkiness. The unbalanced nature was making it hard to design encounters. I think it's a good, fast and dirty RPG that's simple and effective. It's easy to get a game going, from chargen to several different encounters, in one evening session, but over the haul of a long campaign, meh. Just depends on how a DM wants to roll I guess. I found it easy to house-rule, but that gets cumbersome too. </p><p></p><p>Modern games strive for a sense of balance, which generally makes things run smoother at the table. I've found 4e doesn't need much house rules at all. But the amount of player options in modern games have made it less fun for me. They've just gotten ridiculously overwhelming in modern games. I'm making a 15th level Pathfinder sorcerer with anything allowed on the PRD. It's taken me days, in my spare time, to hammer him out.</p><p></p><p>In my current "D&D" campaign, I'm using Radiance. It has certain influences from earlier games, but has a good amount of modern-style options. It's pretty easy to run 4th edition monsters too.</p><p></p><p>And I think I would like to try 1e or OSRIC again, or Dark Dungeons... Maybe switch out some class abilities at earlier levels? Or just forget about XP and do leveling-up after every session.</p></blockquote><p></p>
[QUOTE="Robyo, post: 6241711, member: 6698143"] As someone who started with Basic and moved quickly onto 1e, it seemed like 1e had many more options. But compared to modern games, I agree AD&D is pretty simplistic. I ran C&C for a while. I liked how combat is quick and a DM can tell a dramatic story in an evening. After awhile, it really started showing it's clunkiness. The unbalanced nature was making it hard to design encounters. I think it's a good, fast and dirty RPG that's simple and effective. It's easy to get a game going, from chargen to several different encounters, in one evening session, but over the haul of a long campaign, meh. Just depends on how a DM wants to roll I guess. I found it easy to house-rule, but that gets cumbersome too. Modern games strive for a sense of balance, which generally makes things run smoother at the table. I've found 4e doesn't need much house rules at all. But the amount of player options in modern games have made it less fun for me. They've just gotten ridiculously overwhelming in modern games. I'm making a 15th level Pathfinder sorcerer with anything allowed on the PRD. It's taken me days, in my spare time, to hammer him out. In my current "D&D" campaign, I'm using Radiance. It has certain influences from earlier games, but has a good amount of modern-style options. It's pretty easy to run 4th edition monsters too. And I think I would like to try 1e or OSRIC again, or Dark Dungeons... Maybe switch out some class abilities at earlier levels? Or just forget about XP and do leveling-up after every session. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A question for folks who started with 3E, 4E or Pathfinder: how do earlier editions play for you?
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