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A quick guide to Homebrewing any weapon concept
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<blockquote data-quote="Hillsy7" data-source="post: 7148042" data-attributes="member: 6689191"><p>I Mean that's probably true - but the point of a concept first method of building weapon does mean that if, somehow, someone comes up with something that would fulfill a particular mix of attributes the capacity is there to design it.</p><p></p><p></p><p></p><p>I think I watched a program where they beheaded a load of ballistic jelly "people" using samurai swords, and they actually said that the real skill was in holding the sword in both hands but quite wide apart so when swinging, you could lever action your hands which would, somehow, create a really insane cut. So a possible application of skill over brawn. Meh - this is D&D not mythbusters - personally I'm quite comfy with finesse and heavy - though agree for that specific combo, you're going to need a banging weapon concept.</p><p></p><p>But anyway, the rules I have actually just allow any non-light weapon to be versatile. So a "katana" is just a Balanced, Martial, Slashing Melee weapon with the Finesse property.....and the rules I have just allow that to be codified into a weapon Dice-size.</p><p></p><p> Well - this is kinda my point. You're reskinning existing "Best-fits", so it's partly a fudge. WotC themselves have a pretty robust system inbuilt once you un-pick it.....so why not just build it from the ground up? A Chakram is a balanced thrown Ranged weapon (not melee like a javelin) that isn't finesse and perhaps has the loading property (too heavy to throw more than one per turn)...why not use the rules WotC use to build it (a 1d6 thrown ranged weapon)?</p><p></p><p> Ooooo....no I haven't....I'll have a look at them now. Cheers!</p><p></p><p></p><p></p><p>Ah yes - definitely (though personally I houserule draw and throw for darts and daggers). Maybe have a half-loading property or something that nullifies the thrown penalty on ranged weapons......hmm....I'll look into it.</p><p></p><p>As for Monk weapons - which is a valid point - I'm not majorly sure what the criteria were for selecting which weapons were monk weapons. But it feels more like something the class would identify rather that a specific weapon property....I'll have to have a think on that....</p><p></p><p>Cheers for the ideas though dude!!</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7148042, member: 6689191"] I Mean that's probably true - but the point of a concept first method of building weapon does mean that if, somehow, someone comes up with something that would fulfill a particular mix of attributes the capacity is there to design it. I think I watched a program where they beheaded a load of ballistic jelly "people" using samurai swords, and they actually said that the real skill was in holding the sword in both hands but quite wide apart so when swinging, you could lever action your hands which would, somehow, create a really insane cut. So a possible application of skill over brawn. Meh - this is D&D not mythbusters - personally I'm quite comfy with finesse and heavy - though agree for that specific combo, you're going to need a banging weapon concept. But anyway, the rules I have actually just allow any non-light weapon to be versatile. So a "katana" is just a Balanced, Martial, Slashing Melee weapon with the Finesse property.....and the rules I have just allow that to be codified into a weapon Dice-size. Well - this is kinda my point. You're reskinning existing "Best-fits", so it's partly a fudge. WotC themselves have a pretty robust system inbuilt once you un-pick it.....so why not just build it from the ground up? A Chakram is a balanced thrown Ranged weapon (not melee like a javelin) that isn't finesse and perhaps has the loading property (too heavy to throw more than one per turn)...why not use the rules WotC use to build it (a 1d6 thrown ranged weapon)? Ooooo....no I haven't....I'll have a look at them now. Cheers! Ah yes - definitely (though personally I houserule draw and throw for darts and daggers). Maybe have a half-loading property or something that nullifies the thrown penalty on ranged weapons......hmm....I'll look into it. As for Monk weapons - which is a valid point - I'm not majorly sure what the criteria were for selecting which weapons were monk weapons. But it feels more like something the class would identify rather that a specific weapon property....I'll have to have a think on that.... Cheers for the ideas though dude!! [/QUOTE]
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