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A rant on ASF
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<blockquote data-quote="Dryfus" data-source="post: 2457545" data-attributes="member: 33775"><p>You dont thnk that Arcane magic is more powerful?? What mass killing spells do clerics have??what one or two, maybe three(I don't have my books in front of me)?? Take a 10th level mage and tenth level cleric alone in an encounter with 25 base orcs, which one do you think will have to deal with the orcs in melee?? I'd say the cleric, b/c I can't think of one mass killing spell a cleric would have at that level(of course I am newer to 3.5 than I'd care to admit). The mage has a couple of spells, fire ball, ice storm, and wall of fire come to mind(without my books). Also, the mage has many spells in with he can become immune to or very resistant to attacks. Stone skin, mage armor, shield, protection from normal missile, and invis come to mind. Also they can buff themselves or the other PC's at a lower level than a cleric can. </p><p> </p><p>The only real advantage that clerics have is they get access to all the spells of the level they can cast, immidiatly(sp?). But they still have to prepare them(other than heal spells). </p><p> </p><p>I have recently been going though the books and reading the rules and trying to decice if this rule or that rule is approriate or if it's there for some reason. I haven't looked real hard at ASF(untill now), but I'm thinking it's there for some type of play balance. I haven't figured out why yet, but I think that why. Besides, if you want to eleiminate it, go right ahead, we would't care(even if I played in you game I wouldn't care), after all you are the DM, and can change things any way you want. I agree though, a progression of feats would be better than requiring a concentration check. Do like an armored spellcaster feat cuts the chace for ASF by 50%, and an advanced armored spellcaster that get rid of it all-together. Just my oppinion though.</p></blockquote><p></p>
[QUOTE="Dryfus, post: 2457545, member: 33775"] You dont thnk that Arcane magic is more powerful?? What mass killing spells do clerics have??what one or two, maybe three(I don't have my books in front of me)?? Take a 10th level mage and tenth level cleric alone in an encounter with 25 base orcs, which one do you think will have to deal with the orcs in melee?? I'd say the cleric, b/c I can't think of one mass killing spell a cleric would have at that level(of course I am newer to 3.5 than I'd care to admit). The mage has a couple of spells, fire ball, ice storm, and wall of fire come to mind(without my books). Also, the mage has many spells in with he can become immune to or very resistant to attacks. Stone skin, mage armor, shield, protection from normal missile, and invis come to mind. Also they can buff themselves or the other PC's at a lower level than a cleric can. The only real advantage that clerics have is they get access to all the spells of the level they can cast, immidiatly(sp?). But they still have to prepare them(other than heal spells). I have recently been going though the books and reading the rules and trying to decice if this rule or that rule is approriate or if it's there for some reason. I haven't looked real hard at ASF(untill now), but I'm thinking it's there for some type of play balance. I haven't figured out why yet, but I think that why. Besides, if you want to eleiminate it, go right ahead, we would't care(even if I played in you game I wouldn't care), after all you are the DM, and can change things any way you want. I agree though, a progression of feats would be better than requiring a concentration check. Do like an armored spellcaster feat cuts the chace for ASF by 50%, and an advanced armored spellcaster that get rid of it all-together. Just my oppinion though. [/QUOTE]
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