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A rant on ASF
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<blockquote data-quote="Merlion" data-source="post: 2469090" data-attributes="member: 10397"><p>So? This is just one function. It doesnt make them better spellcasters, it makes them better at that specific function.</p><p></p><p></p><p>Also, as far as the magical dealing of damage, that tactic becomes quite weak at mid and high levels once you start facing mostly creatures that have energy resistances and/or spell resistance and/or extremely high saves. </p><p> At that point, save or die spells become the effective form of magical offense and while Wizards do have something of an edge in that as well, Clerics in particular are quite strong in this area as well.</p><p></p><p></p><p></p><p></p><p></p><p> </p><p></p><p></p><p>The hit point part of that is what matters. As long as mages have a d4 hit die, even if they can wear armor to up their AC, their still going to rely on the party for protection and avoid entering melee range with most enemies because they will still get hit, and one or two hits will still kill them. Just as it is now.</p><p></p><p></p><p></p><p> </p><p></p><p></p><p>Its not. As RC has said, its a flavour/legacy issue, like so many things in D&D</p></blockquote><p></p>
[QUOTE="Merlion, post: 2469090, member: 10397"] So? This is just one function. It doesnt make them better spellcasters, it makes them better at that specific function. Also, as far as the magical dealing of damage, that tactic becomes quite weak at mid and high levels once you start facing mostly creatures that have energy resistances and/or spell resistance and/or extremely high saves. At that point, save or die spells become the effective form of magical offense and while Wizards do have something of an edge in that as well, Clerics in particular are quite strong in this area as well. The hit point part of that is what matters. As long as mages have a d4 hit die, even if they can wear armor to up their AC, their still going to rely on the party for protection and avoid entering melee range with most enemies because they will still get hit, and one or two hits will still kill them. Just as it is now. Its not. As RC has said, its a flavour/legacy issue, like so many things in D&D [/QUOTE]
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A rant on ASF
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