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A rant on ASF
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<blockquote data-quote="fuindordm" data-source="post: 2471051" data-attributes="member: 5435"><p>Well, exactly. And if you want flavor then there are better ways to get it than tacking an inconsistent and poorly thought-out mechanic onto the game.</p><p></p><p>Let's say that you do like the stereotype of unarmored wizards, and like it so much that you are bothered by the idea of having armored fighter/mages running around in your homebrew. </p><p></p><p>Then at least you can come up with a different rationale. You could say that </p><p>1) in your campaign world, body armor of any kind interferes with ki flowing into the chakras,</p><p>so that arcane spellcasters who wear armor do not regain spells--for every hour of wearing armor during the day, the number of spell points that you can regain the next day goes down</p><p>by 10%. This wouldn't prevent them from wearing shields, or putting on armor in emergencies, but would keep it off on a daily basis. You might see fighter/mages that like to carry around a small spiked shield instead of a quarterstaff.</p><p></p><p>2) in your campaign world metal armor interferes with the flow of magic out of the body, imposing a chance of failure equal to the ASF. Divine casters don't suffer it because the energy comes from on high, not from them personally. Same mechanic, but at least you drop the silly pretense that divine and arcane casters use fundamentally different gestures for the somatic components even though the game definition of a somatic component and what it requires is exactly the same for both. The main difference in this rule is just that ASF applies to all spells, not just those with an S component. Viola, simple but no inconsistency in the rules. Of course, then you have to explain how the prestige classes that let you ignore ASF do it... perhaps the spellsword can do it because they learn to store the magical energies in their weapon, rather than in their body--add a bit of athame flavor, à la the Arcana Unearthed mage blade.</p><p></p><p>And so on... but rather than blindly defending and rationalizing an inconsistent and poor mechanic, there are lots of ways to fix it up, if you like the stereotype in your campaign.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 2471051, member: 5435"] Well, exactly. And if you want flavor then there are better ways to get it than tacking an inconsistent and poorly thought-out mechanic onto the game. Let's say that you do like the stereotype of unarmored wizards, and like it so much that you are bothered by the idea of having armored fighter/mages running around in your homebrew. Then at least you can come up with a different rationale. You could say that 1) in your campaign world, body armor of any kind interferes with ki flowing into the chakras, so that arcane spellcasters who wear armor do not regain spells--for every hour of wearing armor during the day, the number of spell points that you can regain the next day goes down by 10%. This wouldn't prevent them from wearing shields, or putting on armor in emergencies, but would keep it off on a daily basis. You might see fighter/mages that like to carry around a small spiked shield instead of a quarterstaff. 2) in your campaign world metal armor interferes with the flow of magic out of the body, imposing a chance of failure equal to the ASF. Divine casters don't suffer it because the energy comes from on high, not from them personally. Same mechanic, but at least you drop the silly pretense that divine and arcane casters use fundamentally different gestures for the somatic components even though the game definition of a somatic component and what it requires is exactly the same for both. The main difference in this rule is just that ASF applies to all spells, not just those with an S component. Viola, simple but no inconsistency in the rules. Of course, then you have to explain how the prestige classes that let you ignore ASF do it... perhaps the spellsword can do it because they learn to store the magical energies in their weapon, rather than in their body--add a bit of athame flavor, à la the Arcana Unearthed mage blade. And so on... but rather than blindly defending and rationalizing an inconsistent and poor mechanic, there are lots of ways to fix it up, if you like the stereotype in your campaign. Ben [/QUOTE]
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