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A Rather Odd Shovel [Judge: Bront]
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 4446761" data-attributes="member: 21064"><p><span style="color: royalblue">"I think you mean 'gnomunculi',"</span> Fimble absentmindedly remarks as he fiddles with the machines.</p><p></p><p>---</p><p></p><p>The remainder of the voyage is uneventful. On the last day, the Kithsul grows narrower as the coasts on either side of you come into sight simultaneously. Soon there is only about a mile of distance between the coasts. Instead of a serene bay, you see a torrent of mist and geysers where water should be. Amidst the mist, you can make out the masts of several ghostly ships. Coming closer now, it becomes clear that the Kithsul abruptly ends in a massive waterfall which spills down into a massive thousand-foot-deep, mile-wide chasm.</p><p></p><p>On this end of the chasm, ships wait at the base and the source of the waterfall. One suddenly comes into view riding on the back of a massive geyser. Propelled by the water, it rises slowly, steadily, and then surges forward off of the geyser and lands with a splash atop the waterfall. A strong, unnatural current pulls it away from the ravine and towards you.</p><p></p><p>The captain of the ship salutes as you pass, but raises an eyebrow at your new captains and the ship in tow. Together, the <em>Diligenza</em> and the <em>Warbray</em> approach the waterfall. The crew on the fore ship loosens the tow line, and control of your vessels is taken over by a magical current in the lake water. Each ship is moved into a short line of vessels waiting for a free geyser. It's not too long before the <em>Diligenza</em> takes the plunge. Then the <em>Warbray</em> is pulled over the edge of the waterfall onto a waiting water column.</p><p></p><p>On the slow descent, you get a magnificent view of the incredible city. In the late afternoon sun, dazzling rays of light reflect off of the slender, elegantly carved, impossibly long, quartz and marble bridges that span the length of the chasm, casting a spider web of shadows on the far chasm face. The bridges connect the higher levels of the city walls, which hold decadent mansions carved of the same material as the bridges.</p><p></p><p>The walls extend some one hundred and eleven floors to the bottom of the ravine, each level with its own distinctive architectural style, and often times of varying heights, all hewn from the rocky chasm face. A few levels look like they were made for creatures the height of a halfling, one level looks like it could easily hold a giant. Some levels are blank with only windows, others have handrails, and some are simply open to the pit.</p><p></p><p>At the bottom of the pit spans what seems to be an entirely separate city. The sun, having almost reached the horizon, does not illuminate the chasm floor. On the far end of the chasm, wooden homes and shops line the dark, lantern lit streets. In one corner of the city, towers can be distinguished through their long, vertical patterns of lights. In another part of the city, a single, massive building stands, dominating the area, its many halls giving it a star-like shape. Furthest from you, the ravine narrows and descends into absolute darkness.</p><p></p><p>On this end, the waterfall crashes down into a large pool of water. Moored at the docks are several ships, none are lined up to leave on a geyser at this hour.</p><p></p><p>Both ships are gently rested upon the surface of the chasm pool and are pulled forward by another current. As you come closer to the docks, you see workers hurrying to finish unloading the new arrivals. The workers are of all shapes and sizes; a dwarf directs one crew of goblins and kobolds while an ogre does some heavy lifting with the assistance of some men.</p><p></p><p>The captain of the <em>Diligenza</em> begins barking orders to the crew, and both ships are moored in short order. A Fallonese official, accompanied by a young half-elven girl holding a lantern, come by to have a talk with the new captains.</p><p></p><p><em>OOG: I'll pause here, to catch my breath, allow for interjections, and to say thanks for waiting. I'm back!</em></p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 4446761, member: 21064"] [color=royalblue]"I think you mean 'gnomunculi',"[/color] Fimble absentmindedly remarks as he fiddles with the machines. --- The remainder of the voyage is uneventful. On the last day, the Kithsul grows narrower as the coasts on either side of you come into sight simultaneously. Soon there is only about a mile of distance between the coasts. Instead of a serene bay, you see a torrent of mist and geysers where water should be. Amidst the mist, you can make out the masts of several ghostly ships. Coming closer now, it becomes clear that the Kithsul abruptly ends in a massive waterfall which spills down into a massive thousand-foot-deep, mile-wide chasm. On this end of the chasm, ships wait at the base and the source of the waterfall. One suddenly comes into view riding on the back of a massive geyser. Propelled by the water, it rises slowly, steadily, and then surges forward off of the geyser and lands with a splash atop the waterfall. A strong, unnatural current pulls it away from the ravine and towards you. The captain of the ship salutes as you pass, but raises an eyebrow at your new captains and the ship in tow. Together, the [i]Diligenza[/i] and the [i]Warbray[/i] approach the waterfall. The crew on the fore ship loosens the tow line, and control of your vessels is taken over by a magical current in the lake water. Each ship is moved into a short line of vessels waiting for a free geyser. It's not too long before the [i]Diligenza[/i] takes the plunge. Then the [i]Warbray[/i] is pulled over the edge of the waterfall onto a waiting water column. On the slow descent, you get a magnificent view of the incredible city. In the late afternoon sun, dazzling rays of light reflect off of the slender, elegantly carved, impossibly long, quartz and marble bridges that span the length of the chasm, casting a spider web of shadows on the far chasm face. The bridges connect the higher levels of the city walls, which hold decadent mansions carved of the same material as the bridges. The walls extend some one hundred and eleven floors to the bottom of the ravine, each level with its own distinctive architectural style, and often times of varying heights, all hewn from the rocky chasm face. A few levels look like they were made for creatures the height of a halfling, one level looks like it could easily hold a giant. Some levels are blank with only windows, others have handrails, and some are simply open to the pit. At the bottom of the pit spans what seems to be an entirely separate city. The sun, having almost reached the horizon, does not illuminate the chasm floor. On the far end of the chasm, wooden homes and shops line the dark, lantern lit streets. In one corner of the city, towers can be distinguished through their long, vertical patterns of lights. In another part of the city, a single, massive building stands, dominating the area, its many halls giving it a star-like shape. Furthest from you, the ravine narrows and descends into absolute darkness. On this end, the waterfall crashes down into a large pool of water. Moored at the docks are several ships, none are lined up to leave on a geyser at this hour. Both ships are gently rested upon the surface of the chasm pool and are pulled forward by another current. As you come closer to the docks, you see workers hurrying to finish unloading the new arrivals. The workers are of all shapes and sizes; a dwarf directs one crew of goblins and kobolds while an ogre does some heavy lifting with the assistance of some men. The captain of the [i]Diligenza[/i] begins barking orders to the crew, and both ships are moored in short order. A Fallonese official, accompanied by a young half-elven girl holding a lantern, come by to have a talk with the new captains. [i]OOG: I'll pause here, to catch my breath, allow for interjections, and to say thanks for waiting. I'm back![/i] [/QUOTE]
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