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A Rather Odd Shovel [Judge: Bront]
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<blockquote data-quote="Trouvere" data-source="post: 5133418" data-attributes="member: 37250"><p>[sblock=OOC]We seem to have hardly scratched the surface. Turket was one of our first and most obvious lines of inquiry (I can't imagine what would have happened if we'd attacked him when we first met him, at 4th level, with no wand). The Shovel has been nothing more than the macguffin to bring us to Fallon. We've not followed up on the other leads we have (the strange magic item Fingers was tasked to steal, the burned wizard's apprentice, the assassinated priest, the noble houses). It seems there is something huge out there, and we've not come anywhere near close to putting it together.</p><p></p><p>The trouble is all our possible continuations seem rather less than pressing now that we know Turket is a devil.</p><p></p><p>Tommy knows even more of an erinyes' capabilities than he's just mentioned. We really don't have the means to interrogate Turket, not without extraordinarily unrealistic precautions, or tens of thousands of gp to spend on a wand of Dimensional Anchor for spamming and still somewhat convoluted precautions.</p><p></p><p>Despite Keldar's nonsense above, I'm in full agreement with Tommy that our heroes were outclassed and extremely fortunate to survive. IG, Turket hoped to win without unambiguously revealing his true nature, just in case someone escaped, and so he left his big reveal too late. OOG, Rae was going easy. I agree there's also no reason for us not to expect more devil involvement.</p><p></p><p>So I can't see what else we can do except eliminate Turket and flee (ignobly leaving Fallon unwarned), or expose Turket first, which turns proceedings over to the far more qualified clerics and wizards of Fallon. What can we then do except leave, or tag along uselessly with some higher level NPCs?</p><p></p><p>By the way, thanks to Keldar, we need to convince the Gimmons family to lie low for a time too. The Archaeologists know Keldar's name, which can be found written down alongside everyone else's, including Fimbus Gimmons III, in the city's ship owners' register. With only a little digging, the bad guys will be led to Fimble's father.</p><p></p><p>I agree that - narratively - this seems like a strange ending. If we'd done a bit more investigation, raided the tunnels a couple of times, then had a final showdown with Turket, it would have felt conclusive.</p><p></p><p>As it is, our characters know there's still a big organisation out there, and can't help but think they're going to get themselves killed if they keep messing with it.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 5133418, member: 37250"] [sblock=OOC]We seem to have hardly scratched the surface. Turket was one of our first and most obvious lines of inquiry (I can't imagine what would have happened if we'd attacked him when we first met him, at 4th level, with no wand). The Shovel has been nothing more than the macguffin to bring us to Fallon. We've not followed up on the other leads we have (the strange magic item Fingers was tasked to steal, the burned wizard's apprentice, the assassinated priest, the noble houses). It seems there is something huge out there, and we've not come anywhere near close to putting it together. The trouble is all our possible continuations seem rather less than pressing now that we know Turket is a devil. Tommy knows even more of an erinyes' capabilities than he's just mentioned. We really don't have the means to interrogate Turket, not without extraordinarily unrealistic precautions, or tens of thousands of gp to spend on a wand of Dimensional Anchor for spamming and still somewhat convoluted precautions. Despite Keldar's nonsense above, I'm in full agreement with Tommy that our heroes were outclassed and extremely fortunate to survive. IG, Turket hoped to win without unambiguously revealing his true nature, just in case someone escaped, and so he left his big reveal too late. OOG, Rae was going easy. I agree there's also no reason for us not to expect more devil involvement. So I can't see what else we can do except eliminate Turket and flee (ignobly leaving Fallon unwarned), or expose Turket first, which turns proceedings over to the far more qualified clerics and wizards of Fallon. What can we then do except leave, or tag along uselessly with some higher level NPCs? By the way, thanks to Keldar, we need to convince the Gimmons family to lie low for a time too. The Archaeologists know Keldar's name, which can be found written down alongside everyone else's, including Fimbus Gimmons III, in the city's ship owners' register. With only a little digging, the bad guys will be led to Fimble's father. I agree that - narratively - this seems like a strange ending. If we'd done a bit more investigation, raided the tunnels a couple of times, then had a final showdown with Turket, it would have felt conclusive. As it is, our characters know there's still a big organisation out there, and can't help but think they're going to get themselves killed if they keep messing with it.[/sblock] [/QUOTE]
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