Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Rather Odd Shovel [Judge: Bront]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rae ArdGaoth" data-source="post: 5134212" data-attributes="member: 21064"><p>Without giving it all away, let me try to address some of your concerns.</p><p></p><p>Turket is a powerful devil and you only defeated him thanks to lots of luck and a little planning. And now, you have no way of interrogating him without involving the big dogs.</p><p></p><p>But is he a devil? Just putting together information you already have, he doesn't have the full hitpoints of an Erinyes, he didn't just fly over Tommy's grease, he didn't summon other devils, nor did he use Charm Monster on anybody. It could be that I was going easy on you, or it could be that, for some as yet undiscovered reason, he doesn't have those powers.</p><p></p><p>As for the powerful part, I didn't expect you guys to fight him so early. I was expecting plenty of tunnel exploration, which would have resulted in treasure troves of stolen goods and many minor encounters with low-level thugs in interesting terrain. In my overarching plan, by the time the Archaeologists realize you're actually a threat, you've gained a couple of levels.</p><p></p><p>You guys went straight for the BBEG. You caught him by surprise, and so I thought it in character for him to smack you around a bit and flee, so he could fight on his terms. You would have been obliterated had you simply fought him head on, but he underestimated your group tactics, and by the time he realized he was in trouble, it was too late.</p><p></p><p>As for interrogating him, nonlethal damage will obviously (as evidenced by Keldar's somewhat successful kick) keep him down indefinitely. Fimble's father has plenty of money and contacts to keep him under control, and you can keep Turket out of the picture without turning him over to the authorities.</p><p></p><p>I do have a plan. There is a reason the thieves were at the Thyrin's, why they sent Fingers to the wizard's tower, and why they stole Fimble I's treasure. You guys surprised me by ignoring the "dungeon" (the passages) and going straight for the climax, but like covaithe said, I wanted this to be like a sandbox, so there was no "wrong way" to go about investigating things.</p><p></p><p>I hope that clears things up. You have many options on the table. Here are a few:</p><p></p><p>1) Involve a) the Wizard's Guild b) any good aligned temple or c) the city guard and either a) stick around and help or b) consider your work finished and head back to the RDI (which is dead, by the way).</p><p></p><p>2) Return to Fimble II with your new prize (Turket) and ask for help. He'll be overjoyed at your progress, and his resources could help you a) perform a discreet interrogation or b) at least keep Turket under control.</p><p></p><p>3) Kill Turket, rest up, and dive into the tunnels before anybody realizes anything is up. Take advantage of your inevitable level gain, trash those clowns, and take everything they stole a) for yourselves, b) back to the original owners, or c) both a and b. Then do option 1 or 2.</p><p></p><p>What say you?</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 5134212, member: 21064"] Without giving it all away, let me try to address some of your concerns. Turket is a powerful devil and you only defeated him thanks to lots of luck and a little planning. And now, you have no way of interrogating him without involving the big dogs. But is he a devil? Just putting together information you already have, he doesn't have the full hitpoints of an Erinyes, he didn't just fly over Tommy's grease, he didn't summon other devils, nor did he use Charm Monster on anybody. It could be that I was going easy on you, or it could be that, for some as yet undiscovered reason, he doesn't have those powers. As for the powerful part, I didn't expect you guys to fight him so early. I was expecting plenty of tunnel exploration, which would have resulted in treasure troves of stolen goods and many minor encounters with low-level thugs in interesting terrain. In my overarching plan, by the time the Archaeologists realize you're actually a threat, you've gained a couple of levels. You guys went straight for the BBEG. You caught him by surprise, and so I thought it in character for him to smack you around a bit and flee, so he could fight on his terms. You would have been obliterated had you simply fought him head on, but he underestimated your group tactics, and by the time he realized he was in trouble, it was too late. As for interrogating him, nonlethal damage will obviously (as evidenced by Keldar's somewhat successful kick) keep him down indefinitely. Fimble's father has plenty of money and contacts to keep him under control, and you can keep Turket out of the picture without turning him over to the authorities. I do have a plan. There is a reason the thieves were at the Thyrin's, why they sent Fingers to the wizard's tower, and why they stole Fimble I's treasure. You guys surprised me by ignoring the "dungeon" (the passages) and going straight for the climax, but like covaithe said, I wanted this to be like a sandbox, so there was no "wrong way" to go about investigating things. I hope that clears things up. You have many options on the table. Here are a few: 1) Involve a) the Wizard's Guild b) any good aligned temple or c) the city guard and either a) stick around and help or b) consider your work finished and head back to the RDI (which is dead, by the way). 2) Return to Fimble II with your new prize (Turket) and ask for help. He'll be overjoyed at your progress, and his resources could help you a) perform a discreet interrogation or b) at least keep Turket under control. 3) Kill Turket, rest up, and dive into the tunnels before anybody realizes anything is up. Take advantage of your inevitable level gain, trash those clowns, and take everything they stole a) for yourselves, b) back to the original owners, or c) both a and b. Then do option 1 or 2. What say you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
A Rather Odd Shovel [Judge: Bront]
Top