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A Red and Pleasant Land (5e hack)
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<blockquote data-quote="SavageCole" data-source="post: 6475770" data-attributes="member: 6750284"><p>I'm toying with idea of using this world as an alternative place that people find or are sent to .... like the Dreamlands or the Village of The Prisoner fame. Beyond 5e, I could even see The Place of Unreason being a surreal place that even characters in my Night's Black Agents or Call of Cthulhu campaigns would find themselves after some sort of mind-bending trigger.</p><p></p><p>As far as 5e goes, I love the idea of outside characters (interlopers) coming here ... probably because I can't shake the original Alice story. It makes it fun for the players to discover the place just as their characters do.</p><p></p><p>My thought is to run characters in a more standard fantasy world until they reach a medium level. In the initial "real world", I'm going to try to give hints and mirrored foreshadowing of things they will encounter in Voivodja. It'll be fun to have the players grow accustomed to the rules and logic of one campaign setting, just to spin them around in The Place of Unreason. Getting them there at mid-level gives them a chance to grow stronger in that world before taking on the biggest challenges of the place ... regicide.</p></blockquote><p></p>
[QUOTE="SavageCole, post: 6475770, member: 6750284"] I'm toying with idea of using this world as an alternative place that people find or are sent to .... like the Dreamlands or the Village of The Prisoner fame. Beyond 5e, I could even see The Place of Unreason being a surreal place that even characters in my Night's Black Agents or Call of Cthulhu campaigns would find themselves after some sort of mind-bending trigger. As far as 5e goes, I love the idea of outside characters (interlopers) coming here ... probably because I can't shake the original Alice story. It makes it fun for the players to discover the place just as their characters do. My thought is to run characters in a more standard fantasy world until they reach a medium level. In the initial "real world", I'm going to try to give hints and mirrored foreshadowing of things they will encounter in Voivodja. It'll be fun to have the players grow accustomed to the rules and logic of one campaign setting, just to spin them around in The Place of Unreason. Getting them there at mid-level gives them a chance to grow stronger in that world before taking on the biggest challenges of the place ... regicide. [/QUOTE]
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