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A Review of Blade Runner
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<blockquote data-quote="BrassDragon" data-source="post: 8897677" data-attributes="member: 7791"><p>It's doesn't have the breadth and depth of something like <em>Cyberpunk RED </em>but it's still fleshed out, with lots of little details on how society functions (or rather, doesn't function). You get notes on the history and districts of LA, the politics, technologies (and how technology changed over time), landmarks and economics.</p><p></p><p>Still it's important to emphasize that, although the aesthetic of the orignal movie shaped the whole genre, the game has more of a post-apocalyptic vibe ('these are the final days, everything is coming apart and we're clawing at the edge until we can move off-world') ) rather than the now-classic cyberpunk vibe ('technology / consumerism is running amok and we need to get ours before it blows up').</p><p></p><p><em>Blade Runner </em>deals with both the impact of technology on society (made explicit in the investigations players run) and the impact of technology on individuals (which is where the players can really express their characters.) It's less about 'can I afford new legs to boost my running ability?' and more 'why are we chasing this criminal up a roof, can't they afford a pursuit replicant?'</p></blockquote><p></p>
[QUOTE="BrassDragon, post: 8897677, member: 7791"] It's doesn't have the breadth and depth of something like [I]Cyberpunk RED [/I]but it's still fleshed out, with lots of little details on how society functions (or rather, doesn't function). You get notes on the history and districts of LA, the politics, technologies (and how technology changed over time), landmarks and economics. Still it's important to emphasize that, although the aesthetic of the orignal movie shaped the whole genre, the game has more of a post-apocalyptic vibe ('these are the final days, everything is coming apart and we're clawing at the edge until we can move off-world') ) rather than the now-classic cyberpunk vibe ('technology / consumerism is running amok and we need to get ours before it blows up'). [I]Blade Runner [/I]deals with both the impact of technology on society (made explicit in the investigations players run) and the impact of technology on individuals (which is where the players can really express their characters.) It's less about 'can I afford new legs to boost my running ability?' and more 'why are we chasing this criminal up a roof, can't they afford a pursuit replicant?' [/QUOTE]
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