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<blockquote data-quote="Varianor Abroad" data-source="post: 2272438" data-attributes="member: 12425"><p>President Bush finds a cheaper contractor. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I like to hand out less wealth than standard, customize treasure for my PCs, and allow them to fall into nasty situations that they'll cheerfully pay someone else (or take a reward to get out of) to set the marker. </p><p></p><p>Players are curious beasts. One might just want the ability to go into the most Lawful of towns wearing his sword. When no one else is permitted to. Another will insist for a simple dungeon mission at 5th level that everyone get 10,000 gp apiece plus whatever they find. The trick there is to think like the NPC. What are their resources? What can they afford? (Best to figure this out before they meet the PCs.) If the PCs go too high in the initial demand, then there's an option called "No Deal." After a couple of those, players start to get a feel for what's reasonable to the DM.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2272438, member: 12425"] President Bush finds a cheaper contractor. :D I like to hand out less wealth than standard, customize treasure for my PCs, and allow them to fall into nasty situations that they'll cheerfully pay someone else (or take a reward to get out of) to set the marker. Players are curious beasts. One might just want the ability to go into the most Lawful of towns wearing his sword. When no one else is permitted to. Another will insist for a simple dungeon mission at 5th level that everyone get 10,000 gp apiece plus whatever they find. The trick there is to think like the NPC. What are their resources? What can they afford? (Best to figure this out before they meet the PCs.) If the PCs go too high in the initial demand, then there's an option called "No Deal." After a couple of those, players start to get a feel for what's reasonable to the DM. [/QUOTE]
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