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Story Hour
A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014
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<blockquote data-quote="Fajitas" data-source="post: 5057604" data-attributes="member: 377"><p>The 'Shroom Room was pretty improvised. I based this off a published module, the first in the Scales of War Adventure Path. The room was written as combat with the lizards, with mushrooms that had a random effect if they were touched.</p><p></p><p>However, it was pretty clear to me that a) the players wouldn't stand for another fight, and b) the characters might not survive another fight, so I turned it into a skill challenge where, as you surmise, each failure meant a tagged 'shroom. Failure on the skill challenge meant fighting the lizards (several of the failures that incurred 'shroom effects were failures on secondary rolls made to help those who failed a primary roll; these secondary failures did not count against the total number of failures).</p><p></p><p>All told, it was, I believe, five sessions of pretty much non-stop combat. Sadly, my notes do not cover what the healing surge totals were at the end of the slog, but at the start of the final session (before the zombie fight), the party's totals were:</p><p></p><p>Nyoko: 1/7</p><p>Arden: 1/5 (she was at zero for most of the adventure; the 1 was restored by the Alirrian pool)</p><p>Mena: 0/8</p><p>Tavi: 0/10 (used a *lot* during the fight with Lurx)</p><p>Kormick: 2/7 (he definitely lost those during the zombie fight)</p><p>Savina: 4/8</p><p>Twiggy: 5/7 (it's good to be back-line artillery...)</p><p></p><p>And that's *after* I handed them about a dozen additional healing surges. It was pretty grueling, but a fascinating experiment from my end on what 4th Ed can handle.</p><p></p><p>Coming up, things get *truly* unpleasant... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Fajitas, post: 5057604, member: 377"] The 'Shroom Room was pretty improvised. I based this off a published module, the first in the Scales of War Adventure Path. The room was written as combat with the lizards, with mushrooms that had a random effect if they were touched. However, it was pretty clear to me that a) the players wouldn't stand for another fight, and b) the characters might not survive another fight, so I turned it into a skill challenge where, as you surmise, each failure meant a tagged 'shroom. Failure on the skill challenge meant fighting the lizards (several of the failures that incurred 'shroom effects were failures on secondary rolls made to help those who failed a primary roll; these secondary failures did not count against the total number of failures). All told, it was, I believe, five sessions of pretty much non-stop combat. Sadly, my notes do not cover what the healing surge totals were at the end of the slog, but at the start of the final session (before the zombie fight), the party's totals were: Nyoko: 1/7 Arden: 1/5 (she was at zero for most of the adventure; the 1 was restored by the Alirrian pool) Mena: 0/8 Tavi: 0/10 (used a *lot* during the fight with Lurx) Kormick: 2/7 (he definitely lost those during the zombie fight) Savina: 4/8 Twiggy: 5/7 (it's good to be back-line artillery...) And that's *after* I handed them about a dozen additional healing surges. It was pretty grueling, but a fascinating experiment from my end on what 4th Ed can handle. Coming up, things get *truly* unpleasant... ;) [/QUOTE]
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A Rose In The Wind: A Saga of the Halmae -- Updated June 19, 2014
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