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General Tabletop Discussion
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A semi-brief history of D&D and some other RPGs: 1980-1989
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<blockquote data-quote="jmucchiello" data-source="post: 7647517" data-attributes="member: 813"><p>I would save "a whole new kind of game" for Rogue (precursor to nethack, angbang, and the modern day dwarf fortress). The original author of Colossal Cave was not influenced by D&D. The author who turned it into Advent probably was influenced by wargaming and perhaps D&D. The Zork port was definitely influenced by D&D and RPGs in general. But you have to mention the earlier incarnations or it just looks like Infocom made a solo RPG text adventure from scratch.</p><p></p><p>Rogue of course created the roguelike game in 1980 and is heavily influenced by D&D. Dwarf Fortress is the GTA:IV of roguelike games.</p><p>Rogue: <a href="http://en.wikipedia.org/wiki/Rogue_%28computer_game%29" target="_blank">Rogue (video game) - Wikipedia, the free encyclopedia</a></p><p>Dwarf Fortress: <a href="http://en.wikipedia.org/wiki/Dwarf_Fortress" target="_blank">Dwarf Fortress - Wikipedia, the free encyclopedia</a></p><p></p><p>Additionally, MUDs first came about in 1980: <a href="http://en.wikipedia.org/wiki/MUD" target="_blank">MUD - Wikipedia, the free encyclopedia</a></p><p></p><p>Finally, probably the first graphic CRPG was <a href="http://en.wikipedia.org/wiki/Temple_of_Apshai" target="_blank">Temple of Apshai</a> in 1979 beating Akalabeth: World of Doom (precursor to Ultima) by a few months. Your call on their importance. But personally I think Rogue is more important than Zork.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7647517, member: 813"] I would save "a whole new kind of game" for Rogue (precursor to nethack, angbang, and the modern day dwarf fortress). The original author of Colossal Cave was not influenced by D&D. The author who turned it into Advent probably was influenced by wargaming and perhaps D&D. The Zork port was definitely influenced by D&D and RPGs in general. But you have to mention the earlier incarnations or it just looks like Infocom made a solo RPG text adventure from scratch. Rogue of course created the roguelike game in 1980 and is heavily influenced by D&D. Dwarf Fortress is the GTA:IV of roguelike games. Rogue: [url=http://en.wikipedia.org/wiki/Rogue_%28computer_game%29]Rogue (video game) - Wikipedia, the free encyclopedia[/url] Dwarf Fortress: [url=http://en.wikipedia.org/wiki/Dwarf_Fortress]Dwarf Fortress - Wikipedia, the free encyclopedia[/url] Additionally, MUDs first came about in 1980: [url=http://en.wikipedia.org/wiki/MUD]MUD - Wikipedia, the free encyclopedia[/url] Finally, probably the first graphic CRPG was [url=http://en.wikipedia.org/wiki/Temple_of_Apshai]Temple of Apshai[/url] in 1979 beating Akalabeth: World of Doom (precursor to Ultima) by a few months. Your call on their importance. But personally I think Rogue is more important than Zork. [/QUOTE]
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