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General Tabletop Discussion
*TTRPGs General
A semi-brief history of D&D and some other RPGs: 1980-1989
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<blockquote data-quote="Lanefan" data-source="post: 7647536" data-attributes="member: 29398"><p>So here's the payoff question:</p><p></p><p>As the current Age of Dissolution has now lasted almost as long as the longest of any other Age and thus is due to end, <strong>what comes next</strong>?</p><p></p><p>Here's some options I can see - except for the first, each will have its supporters and detractors.</p><p></p><p><span style="color: Yellow">The Second Age of Darkness</span>: the hobby slides beneath the waves and either goes on life support or dies entirely, killed by ongoing over-fragmentation</p><p><span style="color: yellow">The Age of Silicon</span>: the hobby goes completely (or mostly) digital, most play happens online, face-to-face play becomes rare, paper publishing ends, MMORPGs and TTRPGs merge into one</p><p><span style="color: yellow">The Fractured Age</span>: division within the hobby slows dramatically or stops but things remain fractured, rivalries between gaming communities intensify and become bitter, fistfights at GenCon</p><p><span style="color: yellow">The Age of Reunification</span>: someone puts out an umbrella system that works for most tastes and then markets the hell out of it, most gamers rally around it, other systems and publishers are either pushed to the sidelines or driven under</p><p><span style="color: yellow">The Age of Independence</span>: more and more groups design their own systems or modify what's already out there, some self-publish, sales of established games decline steeply, some game companies disappear</p><p></p><p>Lan-"I'm not sure I'd like to see any of these"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7647536, member: 29398"] So here's the payoff question: As the current Age of Dissolution has now lasted almost as long as the longest of any other Age and thus is due to end, [B]what comes next[/B]? Here's some options I can see - except for the first, each will have its supporters and detractors. [COLOR="Yellow"]The Second Age of Darkness[/COLOR]: the hobby slides beneath the waves and either goes on life support or dies entirely, killed by ongoing over-fragmentation [COLOR="yellow"]The Age of Silicon[/COLOR]: the hobby goes completely (or mostly) digital, most play happens online, face-to-face play becomes rare, paper publishing ends, MMORPGs and TTRPGs merge into one [COLOR="yellow"]The Fractured Age[/COLOR]: division within the hobby slows dramatically or stops but things remain fractured, rivalries between gaming communities intensify and become bitter, fistfights at GenCon [COLOR="yellow"]The Age of Reunification[/COLOR]: someone puts out an umbrella system that works for most tastes and then markets the hell out of it, most gamers rally around it, other systems and publishers are either pushed to the sidelines or driven under [COLOR="yellow"]The Age of Independence[/COLOR]: more and more groups design their own systems or modify what's already out there, some self-publish, sales of established games decline steeply, some game companies disappear Lan-"I'm not sure I'd like to see any of these"-efan [/QUOTE]
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A semi-brief history of D&D and some other RPGs: 1980-1989
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