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General Tabletop Discussion
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A semi-brief history of D&D and some other RPGs: 1980-1989
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<blockquote data-quote="Mercurius" data-source="post: 7647538" data-attributes="member: 59082"><p>Good stuff, TerraDave, and interesting futures, Lanefan. I think the answer is "all of the above." As TerraDave said, we are in a kind of fractured age and the future is still uncertain. I would also say that we're slowing transitioning into a silicon age dominance; I can't remember which thread it was, but I was surprised at how many people said that their primary method of play was play-by-post or some variant of online playing.</p><p></p><p>I do think some kind of Reunification is possible - which has happened with a segment of the D&D community with Pathfinder, and a very small segment with the OSR. But it may be that a larger Reunification won't happen--if at all--until 5E comes out.</p><p></p><p>There is also the possibility of some unknown innovation or new game. Just as World of Darkness came out of nowhere, and then Exalted, there might be another contender just beyond the horizon that brings to life another segment of the gamer population, perhaps bringing in a new generation. </p><p></p><p>It is interesting to note that at the small private high school I work at, the dozen or so kids that play D&D all play 3.5. This is a very small sample size obviously, and of course anecdotal, but it points to the "age of fracture" that teenagers are not playing the most recent version of the game.</p><p></p><p>In that regard, I think the only way a true Reunification occurs in the D&D community is if 5E manages to appeal to both "old" and "new" school and, at the same time, brings something new to the table (perhaps better online tools). <em>And, </em>allows for greater independence through modular, customizable game design. To put it another way, the only way to reunify such a diverse group as the D&D community is to not ask everyone to play the exact same game, and to offer a flexible capsystem that allows for customization and house ruling. Imagine a simplified core system with an online suite that allowed for modular optional rules systems and house ruling (e.g. think of a Character Builder that allows you to switch Feats on and off, to enter in new magic items and powers and feats, races and classes even).</p><p></p><p>One can dream...</p></blockquote><p></p>
[QUOTE="Mercurius, post: 7647538, member: 59082"] Good stuff, TerraDave, and interesting futures, Lanefan. I think the answer is "all of the above." As TerraDave said, we are in a kind of fractured age and the future is still uncertain. I would also say that we're slowing transitioning into a silicon age dominance; I can't remember which thread it was, but I was surprised at how many people said that their primary method of play was play-by-post or some variant of online playing. I do think some kind of Reunification is possible - which has happened with a segment of the D&D community with Pathfinder, and a very small segment with the OSR. But it may be that a larger Reunification won't happen--if at all--until 5E comes out. There is also the possibility of some unknown innovation or new game. Just as World of Darkness came out of nowhere, and then Exalted, there might be another contender just beyond the horizon that brings to life another segment of the gamer population, perhaps bringing in a new generation. It is interesting to note that at the small private high school I work at, the dozen or so kids that play D&D all play 3.5. This is a very small sample size obviously, and of course anecdotal, but it points to the "age of fracture" that teenagers are not playing the most recent version of the game. In that regard, I think the only way a true Reunification occurs in the D&D community is if 5E manages to appeal to both "old" and "new" school and, at the same time, brings something new to the table (perhaps better online tools). [I]And, [/I]allows for greater independence through modular, customizable game design. To put it another way, the only way to reunify such a diverse group as the D&D community is to not ask everyone to play the exact same game, and to offer a flexible capsystem that allows for customization and house ruling. Imagine a simplified core system with an online suite that allowed for modular optional rules systems and house ruling (e.g. think of a Character Builder that allows you to switch Feats on and off, to enter in new magic items and powers and feats, races and classes even). One can dream... [/QUOTE]
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