Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
A simple solution to 'easy mode D&D' and the 6-8 combats problem
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nevvur" data-source="post: 7284528" data-attributes="member: 6783882"><p>A couple things I didn't mention in my OP:</p><p></p><p>1) This is intended for DMs who run fewer than the DMG prescribed number of encounters. The effect is to turn those fewer combats into more combat rounds, increasing resource consumption assumed by the maths for the 'typical adventuring day.' I apologize if the title was misleading. I don't recommend giving more HPs to monsters for DMs running 6-8 encounters.</p><p>2) Being, at its core, a guideline to augment resource consumption, it is appropriate for the DM to provide an opportunity to take a short rest after 1-2 combats, rather than 2-3. </p><p></p><p>---</p><p></p><p>There's a few reasons why I like this solution and use it at my own table.</p><p></p><p>Every monster that dies fundamentally changes the difficulty of the remainder of the encounter. I've seen it happen where PCs nova the most dangerous foe, taking him down in 1-2 rounds and rendering the remainder of the encounter trivial. This change gives that foe more opportunity to bring its threat to bear, allowing for a truer expression of its CR.</p><p></p><p>It narrows the gap in value between pure DPR and other tactical options like crowd control and in-combat healing. If you can't drop an enemy in 1 or 2 rounds, it behooves you to find another way of managing </p><p>the threat they present. Note that I said 'narrows,' not 'closes.' Combat is still largely about HP attrition, but non-DPR options have increased value.</p><p></p><p>If you don't like longer combats, I totally understand that. However, more monster HP in fewer fights is arguably less time in combat than 6-8 encounters using normal HP guidelines. This suits the type of combat narrative I prefer. With most combats being over in 2-5 rounds (depending on encounter difficulty), your typical fight ends in under 30 seconds. This fails to capture the epic feeling I enjoy in fantasy action literature and cinema.</p><p></p><p>Foremost, it's a clean and elegant solution that doesn't even count as a house rule IMO, because the monsters still fall within their stated HP ranges. As the type of DM who avoids house rules and openly states this to my players, I still feel comfortable implementing this guideline.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7284528, member: 6783882"] A couple things I didn't mention in my OP: 1) This is intended for DMs who run fewer than the DMG prescribed number of encounters. The effect is to turn those fewer combats into more combat rounds, increasing resource consumption assumed by the maths for the 'typical adventuring day.' I apologize if the title was misleading. I don't recommend giving more HPs to monsters for DMs running 6-8 encounters. 2) Being, at its core, a guideline to augment resource consumption, it is appropriate for the DM to provide an opportunity to take a short rest after 1-2 combats, rather than 2-3. --- There's a few reasons why I like this solution and use it at my own table. Every monster that dies fundamentally changes the difficulty of the remainder of the encounter. I've seen it happen where PCs nova the most dangerous foe, taking him down in 1-2 rounds and rendering the remainder of the encounter trivial. This change gives that foe more opportunity to bring its threat to bear, allowing for a truer expression of its CR. It narrows the gap in value between pure DPR and other tactical options like crowd control and in-combat healing. If you can't drop an enemy in 1 or 2 rounds, it behooves you to find another way of managing the threat they present. Note that I said 'narrows,' not 'closes.' Combat is still largely about HP attrition, but non-DPR options have increased value. If you don't like longer combats, I totally understand that. However, more monster HP in fewer fights is arguably less time in combat than 6-8 encounters using normal HP guidelines. This suits the type of combat narrative I prefer. With most combats being over in 2-5 rounds (depending on encounter difficulty), your typical fight ends in under 30 seconds. This fails to capture the epic feeling I enjoy in fantasy action literature and cinema. Foremost, it's a clean and elegant solution that doesn't even count as a house rule IMO, because the monsters still fall within their stated HP ranges. As the type of DM who avoids house rules and openly states this to my players, I still feel comfortable implementing this guideline. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A simple solution to 'easy mode D&D' and the 6-8 combats problem
Top