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A Six-Fold Tale: The Map of Mynares
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<blockquote data-quote="Insight" data-source="post: 5204303" data-attributes="member: 11437"><p><strong><u>LIRA OF THE THREE WOODS, Prior to 17 Wanderlust, 403 IR</u></strong></p><p></p><p>Wandering the lower lands since she could remember, <strong>Lira</strong>, known only by her first name for the longest time, made a living hunting and fishing, but never staying in one place for very long. Tight-lipped on her past, Lira speaks only of constant travel and the need to get away when a situation becomes too personal. What is plain to most anyone who would call Lira a "friend", and that would be a rare person, is that Lira has always avoided personal entanglements with the exception of very few situations.</p><p></p><p>After a long period of wandering, Lira arrived in the small Lowervain farming community of <strong>Three Woods</strong>. Unaffected by the recent war between Lowervel and Pasternia, Three Woods welcomed the half-elf huntress, though Lira found that the hospitality was always at arms-length. Lira found Three Woods peaceful enough and soon felt comfortable enough there to settle down, as much as someone like Lira could. She opened an herbalist shop in the town center.</p><p></p><p>It was a fairly boring existence, especially for someone like Lira, who was used to seeing the world. But it was safe and something Lira had longed to find. She eventually added the selling of pelts and game meat to her shop's offerings and the place became quite popular, both with locals and those passing through the village.</p><p></p><p>Not all of the people of the Three Woods were thrilled with Lira's popularity and success. Other tradesmen, including trappers and farmers, wondered how the half-elf maiden had been able to collect so many herbs, so many pelts, without running into monsters and wild animals living in the woods. Surely, a girl such as this would need to hire men to help her, lest she be eaten by something. </p><p></p><p>One day, these men, jealous of Lira's success, followed the half-elf into the woods. What they discovered was a bit shocking, and gave the men all the evidence they needed to drive Lira out of their village. The men witnessed Lira using not only her skill with the crossbow and herbal gathering techniques, but when confronted by animals or monsters, or even bandits, Lira used magic spells to save herself. </p><p></p><p>The farmers and trappers, though they were at least worldwise enough to know of magic, also knew that village rules prohibited the use of "witchery". They went to the village elders, described Lira's magic use in perhaps exaggerated terms, and accused Lira of "witchery". When the elders brought these charges to Lira's attention, she never denied using magic, though she scoffed at the terms, "black magic", "witchery", and "necromancy". Regardless, the village elders were forced to close down Lira's shop and send her to the nearest city, Paralane, to be jailed for the minimum sentence of three months.</p><p></p><p>Now, Lira is due to be released from jail, and isn't sure where next to turn. She knows she won't be heading back to the Three Woods. Perhaps something else will come up...</p><p></p><p><span style="font-size: 9px">New terms, people, and places in <strong>BOLD</strong></span></p><p></p><p>[sblock=Character Builder Summary]</p><p>Lira of the Three Woods, level 1</p><p>Half-Elf, Rogue|Warlock</p><p>Eldritch Pact (Hybrid): Dark Pact (Hybrid)</p><p>Hybrid Warlock: Hybrid Warlock Reflex</p><p>Hybrid Talent: Shadow Walk</p><p>Background: Early Life - Lost Everything (Nature class skill)</p><p></p><p>ABILITY SCORES</p><p>Str 8, Con 13, Dex 16, Int 15, Wis 10, Cha 16.</p><p></p><p>AC: 15 Fort: 11 Reflex: 15 Will: 13</p><p>HP: 25 Surges: 7 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +8, Nature +5, Thievery +8, Stealth +8, Streetwise +8 </p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +2, Athletics -1, Bluff +3, Diplomacy +5, Dungeoneering, Endurance +1, Heal +0, History +2, Insight +2, Intimidate +3, Perception +0, Religion +2</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p></p><p>POWERS</p><p>Dilettante: Lightning Strike</p><p>Hybrid at-will 1: Sly Flourish</p><p>Hybrid at-will 1: Eyebite</p><p>Hybrid encounter 1: Cursebite</p><p>Hybrid daily 1: Blinding Barrage</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Leather Armor, Dagger (3), Crossbow, Crossbow Bolts (20), Thieves' Tools</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Insight, post: 5204303, member: 11437"] [b][u]LIRA OF THE THREE WOODS, Prior to 17 Wanderlust, 403 IR[/u][/b] Wandering the lower lands since she could remember, [b]Lira[/b], known only by her first name for the longest time, made a living hunting and fishing, but never staying in one place for very long. Tight-lipped on her past, Lira speaks only of constant travel and the need to get away when a situation becomes too personal. What is plain to most anyone who would call Lira a "friend", and that would be a rare person, is that Lira has always avoided personal entanglements with the exception of very few situations. After a long period of wandering, Lira arrived in the small Lowervain farming community of [b]Three Woods[/b]. Unaffected by the recent war between Lowervel and Pasternia, Three Woods welcomed the half-elf huntress, though Lira found that the hospitality was always at arms-length. Lira found Three Woods peaceful enough and soon felt comfortable enough there to settle down, as much as someone like Lira could. She opened an herbalist shop in the town center. It was a fairly boring existence, especially for someone like Lira, who was used to seeing the world. But it was safe and something Lira had longed to find. She eventually added the selling of pelts and game meat to her shop's offerings and the place became quite popular, both with locals and those passing through the village. Not all of the people of the Three Woods were thrilled with Lira's popularity and success. Other tradesmen, including trappers and farmers, wondered how the half-elf maiden had been able to collect so many herbs, so many pelts, without running into monsters and wild animals living in the woods. Surely, a girl such as this would need to hire men to help her, lest she be eaten by something. One day, these men, jealous of Lira's success, followed the half-elf into the woods. What they discovered was a bit shocking, and gave the men all the evidence they needed to drive Lira out of their village. The men witnessed Lira using not only her skill with the crossbow and herbal gathering techniques, but when confronted by animals or monsters, or even bandits, Lira used magic spells to save herself. The farmers and trappers, though they were at least worldwise enough to know of magic, also knew that village rules prohibited the use of "witchery". They went to the village elders, described Lira's magic use in perhaps exaggerated terms, and accused Lira of "witchery". When the elders brought these charges to Lira's attention, she never denied using magic, though she scoffed at the terms, "black magic", "witchery", and "necromancy". Regardless, the village elders were forced to close down Lira's shop and send her to the nearest city, Paralane, to be jailed for the minimum sentence of three months. Now, Lira is due to be released from jail, and isn't sure where next to turn. She knows she won't be heading back to the Three Woods. Perhaps something else will come up... [size=1]New terms, people, and places in [b]BOLD[/b][/size] [sblock=Character Builder Summary] Lira of the Three Woods, level 1 Half-Elf, Rogue|Warlock Eldritch Pact (Hybrid): Dark Pact (Hybrid) Hybrid Warlock: Hybrid Warlock Reflex Hybrid Talent: Shadow Walk Background: Early Life - Lost Everything (Nature class skill) ABILITY SCORES Str 8, Con 13, Dex 16, Int 15, Wis 10, Cha 16. AC: 15 Fort: 11 Reflex: 15 Will: 13 HP: 25 Surges: 7 Surge Value: 6 TRAINED SKILLS Acrobatics +8, Nature +5, Thievery +8, Stealth +8, Streetwise +8 UNTRAINED SKILLS Arcana +2, Athletics -1, Bluff +3, Diplomacy +5, Dungeoneering, Endurance +1, Heal +0, History +2, Insight +2, Intimidate +3, Perception +0, Religion +2 FEATS Level 1: Hybrid Talent POWERS Dilettante: Lightning Strike Hybrid at-will 1: Sly Flourish Hybrid at-will 1: Eyebite Hybrid encounter 1: Cursebite Hybrid daily 1: Blinding Barrage ITEMS Adventurer's Kit, Leather Armor, Dagger (3), Crossbow, Crossbow Bolts (20), Thieves' Tools [/sblock] [/QUOTE]
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