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A sleep spell for allies
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<blockquote data-quote="ClaytonCross" data-source="post: 7537125" data-attributes="member: 6880599"><p>"You make a calming gesture, and up to <strong>three willing creatures of your choice</strong> that you can see within range"</p><p></p><p>...er… you can use it on your self and you get two spell slots starting at level 2 but this is a 3rd level spell so even if warlocks could get it they would already have 2 slots. Since warlocks reset spell slots on a short rest you would use your second slot to get both back... the only lose their is a limit of spells known. BECAUSE you only have 2 slots until level 11 getting that other slot back before a fight is more important not less. because it means your trading 1 known spell for the chance to recover your second spell slot when you might not have time to rest other wise. </p><p></p><p>Also, better for the same reason: </p><p></p><p>- Magic initiate (warlock) - first level spell hex - hex counts as a warlock known spell can be case again with pact slots per sage advice.</p><p>- Pearl of power , Ring of Spell Storing* , and Rod of the pact keeper</p><p></p><p>So imagine a ring of spell storing + catnap prior to a fight. You have 20 mins, you cast a spell into your ring, you cast catnap and restore your spell slots and start the battle with 3 spells instead of 2. Or you fill the ring the nigh before, have a fight and use all 3 slots, take an hour and recharge 2 cast one in the ring then catnap to get back to 3 so you can have 3 spells for 2 fights that are close... still niche because if you can get 2 hours the usefulness of catnap drops to almost nothing... but then what does any other class use if for? It's still a "we have 20 mins gather your strength and take some hit dice because they are not far behind!"</p><p></p><p>Edit: It does get better at level 11 and again at level 17 but again the problem here is that the only class that any of this matters for is a class that doesn't get the spell... so short a 5 level multi-class dip your not getting it, which then means no 17 levels of warlock.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7537125, member: 6880599"] "You make a calming gesture, and up to [B]three willing creatures of your choice[/B] that you can see within range" ...er… you can use it on your self and you get two spell slots starting at level 2 but this is a 3rd level spell so even if warlocks could get it they would already have 2 slots. Since warlocks reset spell slots on a short rest you would use your second slot to get both back... the only lose their is a limit of spells known. BECAUSE you only have 2 slots until level 11 getting that other slot back before a fight is more important not less. because it means your trading 1 known spell for the chance to recover your second spell slot when you might not have time to rest other wise. Also, better for the same reason: - Magic initiate (warlock) - first level spell hex - hex counts as a warlock known spell can be case again with pact slots per sage advice. - Pearl of power , Ring of Spell Storing* , and Rod of the pact keeper So imagine a ring of spell storing + catnap prior to a fight. You have 20 mins, you cast a spell into your ring, you cast catnap and restore your spell slots and start the battle with 3 spells instead of 2. Or you fill the ring the nigh before, have a fight and use all 3 slots, take an hour and recharge 2 cast one in the ring then catnap to get back to 3 so you can have 3 spells for 2 fights that are close... still niche because if you can get 2 hours the usefulness of catnap drops to almost nothing... but then what does any other class use if for? It's still a "we have 20 mins gather your strength and take some hit dice because they are not far behind!" Edit: It does get better at level 11 and again at level 17 but again the problem here is that the only class that any of this matters for is a class that doesn't get the spell... so short a 5 level multi-class dip your not getting it, which then means no 17 levels of warlock. [/QUOTE]
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