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A small border trading post
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<blockquote data-quote="Stoat" data-source="post: 5443297" data-attributes="member: 16786"><p>A rough wooden palisade, broken by a single gate, surrounds a muddy lot containing three rough-hewn wood buildings. </p><p></p><p>Immediately inside the gate to the left is a small stable. It's a two story building built that looks like it could fall down at any minute. The lower floor contains enough space to stable four or five horses. The upper floor is a hayloft.</p><p></p><p>Across from the stable is the blacksmith's workshop, an open-front building with a brick floor. The smith, an exiled dwarf desperate for news of his homeland, sleeps in a small room at the back of the shop.</p><p></p><p>The main building stands directly opposite the gate. It's a two-story longhouse built from split logs. The front door opens into a largish common room that contains two or three trestle tables, and a half dozen or so rickety benches. Furs and trophy skulls hang from the walls. There's a huge stone fireplace to the right and a bar in the back. A door behind the bar opens into a strongroom where the trader, a younger man determined to make his fortune in the wilderness, keeps his meager stock. A door in the back left corner of the room opens into the kitchen. A door in the front left corner opens into a short hallway that leads to the private rooms where the folks who live here sleep. A stairway next to the fireplace leads up to a low-ceilinged loft where travelers can bed down on piles of fresh straw.</p><p></p><p>The trader's wife is an idealistic cleric who believes her mission is to minister to travelers crossing this frontier backwater. She keeps a tiny shrine to her god outside between the main building and the stable.</p><p></p><p>A two-seat outhouse sits behind the main building adjacent to the palisade. </p><p></p><p>The trading post mostly sells dry goods, cloth, nails, and salt. In 3.X terms it has a gold piece limit of 25 gold. The trader can get more expensive items, but it takes a week or more to fill an order for them. </p><p></p><p>The trader keeps a masterwork heavy crossbow behind the bar. He has a suit of +1 Studded Leather Armor stored away for emergencies. His wife has a chain shirt and a +1 mace that she received from her order, both are kept in a locked cabinet in her room. She keeps a potion of cure light wounds with her at all times, and she has another three potions buried in her shrine.</p><p></p><p>The guard, a bitter veteran who was cheated out of his pension, carries a heavy crossbow and a masterwork glaive. He wears chainmail and is the only person on the premises who is regularly armed.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5443297, member: 16786"] A rough wooden palisade, broken by a single gate, surrounds a muddy lot containing three rough-hewn wood buildings. Immediately inside the gate to the left is a small stable. It's a two story building built that looks like it could fall down at any minute. The lower floor contains enough space to stable four or five horses. The upper floor is a hayloft. Across from the stable is the blacksmith's workshop, an open-front building with a brick floor. The smith, an exiled dwarf desperate for news of his homeland, sleeps in a small room at the back of the shop. The main building stands directly opposite the gate. It's a two-story longhouse built from split logs. The front door opens into a largish common room that contains two or three trestle tables, and a half dozen or so rickety benches. Furs and trophy skulls hang from the walls. There's a huge stone fireplace to the right and a bar in the back. A door behind the bar opens into a strongroom where the trader, a younger man determined to make his fortune in the wilderness, keeps his meager stock. A door in the back left corner of the room opens into the kitchen. A door in the front left corner opens into a short hallway that leads to the private rooms where the folks who live here sleep. A stairway next to the fireplace leads up to a low-ceilinged loft where travelers can bed down on piles of fresh straw. The trader's wife is an idealistic cleric who believes her mission is to minister to travelers crossing this frontier backwater. She keeps a tiny shrine to her god outside between the main building and the stable. A two-seat outhouse sits behind the main building adjacent to the palisade. The trading post mostly sells dry goods, cloth, nails, and salt. In 3.X terms it has a gold piece limit of 25 gold. The trader can get more expensive items, but it takes a week or more to fill an order for them. The trader keeps a masterwork heavy crossbow behind the bar. He has a suit of +1 Studded Leather Armor stored away for emergencies. His wife has a chain shirt and a +1 mace that she received from her order, both are kept in a locked cabinet in her room. She keeps a potion of cure light wounds with her at all times, and she has another three potions buried in her shrine. The guard, a bitter veteran who was cheated out of his pension, carries a heavy crossbow and a masterwork glaive. He wears chainmail and is the only person on the premises who is regularly armed. [/QUOTE]
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