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A Song of Ice and Fire : Character Stats
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<blockquote data-quote="Brudewollen" data-source="post: 475977" data-attributes="member: 2274"><p><strong>ASoIaF stats</strong></p><p></p><p>I have thought about doing this, except I never quite had a really strong enough impetus to do it because I'm running a game and that takes more time then I have as it is. It would be fun though. I think an ASoIaF game would really necessitate a very different game then D&D, though. </p><p></p><p>It would need a new magic system, and it would have to take a back seat big-time to the fighting and intrigue aspects of the game. An ASoIaF game would really deal in a lot of diplomacy types of skills (I would add variations like seduction, etc.). </p><p></p><p>There's a chance for some cool prestige classes, groups like The Unsullied would be a great prestige class that probably would be an outgrowth of fighters. Dothraki horsemen might take a prestige class later in their careers to become really amazing riders. Perhaps there's a few others, like Water Dancers, Faceless Men and probably more then one variation on knighthood as a prestige class (the Cavelier for the tourney knight, etc.)</p><p></p><p>Skin Changers and Green Seers might be variant druid classes, or they might be types of prestige classes.</p><p></p><p>Basically, I don't think it would work as a straight D&D conversion, it would need to be reworked into it's own system...not unlike the way Cthulhu was reworked to really drop the standard power levels of the PCs (though in that they aren't even expected to live very long).</p></blockquote><p></p>
[QUOTE="Brudewollen, post: 475977, member: 2274"] [b]ASoIaF stats[/b] I have thought about doing this, except I never quite had a really strong enough impetus to do it because I'm running a game and that takes more time then I have as it is. It would be fun though. I think an ASoIaF game would really necessitate a very different game then D&D, though. It would need a new magic system, and it would have to take a back seat big-time to the fighting and intrigue aspects of the game. An ASoIaF game would really deal in a lot of diplomacy types of skills (I would add variations like seduction, etc.). There's a chance for some cool prestige classes, groups like The Unsullied would be a great prestige class that probably would be an outgrowth of fighters. Dothraki horsemen might take a prestige class later in their careers to become really amazing riders. Perhaps there's a few others, like Water Dancers, Faceless Men and probably more then one variation on knighthood as a prestige class (the Cavelier for the tourney knight, etc.) Skin Changers and Green Seers might be variant druid classes, or they might be types of prestige classes. Basically, I don't think it would work as a straight D&D conversion, it would need to be reworked into it's own system...not unlike the way Cthulhu was reworked to really drop the standard power levels of the PCs (though in that they aren't even expected to live very long). [/QUOTE]
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