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A Song of Ice and Fire : Character Stats
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<blockquote data-quote="Skade" data-source="post: 484664" data-attributes="member: 3320"><p><strong>originally in my D20 publishers forum post</strong></p><p></p><p>Unfortunatly it probably is not very well in keeping with normal DnD, but then neither was Wheel of Time. I am not a huge fan of the Wheel of Time series, despite my healthy respect for Robert Jordan, but I loved the RPG. The very different magic system of that world was translated fairly well into D20, I think the same could be done here. </p><p></p><p>As far as DnD rules go most of the classes work with minimal changes. Fighter and and rogue no change. Bard could be very similar to gleeman in WoT, or the nonmagical bard in AEG swashbucker book. Barbarian has no problem. Druid is possible, as we know there are least some Greensers in the world, Brand becoming one of them. They would be no more difficult to rationalize than all the Jedi that ran around during rebeliion era games. The same thing applies to Wizards and Clerics. The Red Priest Melisandre could be either (and made with the BoVD, IMO). We have other examples of spellcasters in the Danaerys chapters. </p><p></p><p>New classes presented could be cool. 1) Maester, the most educated men of the realm, mastering such varied subjects as chemistry, medicine, engineering, smithing and theoretical magic. Possibly built along bard lines, with more social skills and practical use feats. Not really adventurers from the examples we see, but younger more "adventurous" ones are possible. 2) Knights as a base class rather than a prestige class. You would have to play up the difference in training, like horse oriented abilities and courtly skills and feats. 3) Swordman-swashbuckling men with light weapons such as Syrio Forel. 4) a new nonmagical priest class</p><p></p><p>You have prestige classes like 1) wargs - barbarians who have learned to change shape into various animals. 2) Knights of the Watch, accostomed to the harsh lands of the frozen north. 3) Whitecloaks (admitedly there can only be seven? or is it twelve?) who are gaurdians of the king. </p><p></p><p></p><p>Just some thoughts</p></blockquote><p></p>
[QUOTE="Skade, post: 484664, member: 3320"] [b]originally in my D20 publishers forum post[/b] Unfortunatly it probably is not very well in keeping with normal DnD, but then neither was Wheel of Time. I am not a huge fan of the Wheel of Time series, despite my healthy respect for Robert Jordan, but I loved the RPG. The very different magic system of that world was translated fairly well into D20, I think the same could be done here. As far as DnD rules go most of the classes work with minimal changes. Fighter and and rogue no change. Bard could be very similar to gleeman in WoT, or the nonmagical bard in AEG swashbucker book. Barbarian has no problem. Druid is possible, as we know there are least some Greensers in the world, Brand becoming one of them. They would be no more difficult to rationalize than all the Jedi that ran around during rebeliion era games. The same thing applies to Wizards and Clerics. The Red Priest Melisandre could be either (and made with the BoVD, IMO). We have other examples of spellcasters in the Danaerys chapters. New classes presented could be cool. 1) Maester, the most educated men of the realm, mastering such varied subjects as chemistry, medicine, engineering, smithing and theoretical magic. Possibly built along bard lines, with more social skills and practical use feats. Not really adventurers from the examples we see, but younger more "adventurous" ones are possible. 2) Knights as a base class rather than a prestige class. You would have to play up the difference in training, like horse oriented abilities and courtly skills and feats. 3) Swordman-swashbuckling men with light weapons such as Syrio Forel. 4) a new nonmagical priest class You have prestige classes like 1) wargs - barbarians who have learned to change shape into various animals. 2) Knights of the Watch, accostomed to the harsh lands of the frozen north. 3) Whitecloaks (admitedly there can only be seven? or is it twelve?) who are gaurdians of the king. Just some thoughts [/QUOTE]
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