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A Strahd fear variant
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<blockquote data-quote="Imaculata" data-source="post: 6891272" data-attributes="member: 6801286"><p>Alternatively, you can impose a bonus or a penalty on the check, depending on whether the player is alone, or with his companions. This could be an effective way to discourage splitting the party.</p><p></p><p>As for your idea, it seems some what similar to some of the sanity checks in D20 Call of Cthulhu, if a bit more complicated. Simplicity may be key. I have no issue with STR being a stat for courage, that makes sense. In fact, I think force of personality (CHA) is far less logical. Sorry, Quickleaf. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>But you know, I'm not quick to dismiss a new idea. I'd say, play test it a bit first. Run a quick one-off, and see if your system works. Then refine it accordingly. I like the idea of the effects of fear escalating, and rolling on new tables. But I'm not entirely sure about tying it to your lowest ability score, or second lowest ability score. That seems a bit bizarre.</p><p></p><p>Why not simply have a set amount of courage, equal to your highest stat (STR, INT, or WILL), and have the players lose courage, instead of gaining fear? When they lose more than 1/4 of their max courage, roll on the first table. More than 1/2 of their courage, roll on the second table. When they reach 0, they become catatonic, or you roll on the third table. Then allow players to regain 1 courage through short rests, or 1d4+1 courage through long rests.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6891272, member: 6801286"] Alternatively, you can impose a bonus or a penalty on the check, depending on whether the player is alone, or with his companions. This could be an effective way to discourage splitting the party. As for your idea, it seems some what similar to some of the sanity checks in D20 Call of Cthulhu, if a bit more complicated. Simplicity may be key. I have no issue with STR being a stat for courage, that makes sense. In fact, I think force of personality (CHA) is far less logical. Sorry, Quickleaf. B-) But you know, I'm not quick to dismiss a new idea. I'd say, play test it a bit first. Run a quick one-off, and see if your system works. Then refine it accordingly. I like the idea of the effects of fear escalating, and rolling on new tables. But I'm not entirely sure about tying it to your lowest ability score, or second lowest ability score. That seems a bit bizarre. Why not simply have a set amount of courage, equal to your highest stat (STR, INT, or WILL), and have the players lose courage, instead of gaining fear? When they lose more than 1/4 of their max courage, roll on the first table. More than 1/2 of their courage, roll on the second table. When they reach 0, they become catatonic, or you roll on the third table. Then allow players to regain 1 courage through short rests, or 1d4+1 courage through long rests. [/QUOTE]
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A Strahd fear variant
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