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A sword&board dwarf fighter
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<blockquote data-quote="Legildur" data-source="post: 2462964" data-attributes="member: 1258"><p>Need BAB +4 for the lesser feat, but a good solid feat for a dwarf nonetheless.</p><p></p><p>Titan Fighting from the same book is also pretty useful for large size opponents.</p><p></p><p>Jeff Wilder's idea about tripping with the dwarven waraxe is achievable with the Exotic Weapon Master PrC from Complete Warrior using the Trip Attack exotic weapon stunt. But that wouldn't be available until 7th level.</p><p></p><p>Jeff also suggested a tower shield, which is pretty useful for defense.</p><p></p><p>An impenetrable (relatively) dwarf fighter 3 might have Dodge, Titan Fighting, Combat Expertise, and Weapon Focus (dwarven waraxe). Equipment would be full plate, tower shield, dwarven waraxe and light crossbow. Primary abilities would be Strength and Constitution, with a minimum Intelligence of 13 (to qualify for Combat Expertise) and Dexterity of 13 (to qualify for Dodge).</p><p></p><p>Usual AC would be 23 (10 base + 8 armor + 1 dodge + 4 shield) and 26 against size large or larger opponents. Throw in Combat Expertise and you can add a +3 dodge bonus to both of those figures. Okay, so your mobility, swimming checks and attack bonus sucks, but you could swap Wpn Focus for Goad and soak up the attacks while your buddies wail on the bad guy.</p><p></p><p>Progression could include Heavy Armor Optimization (4th level) and Greater Heavy Armor Optimization (8th), Improved Combat Expertise, and possibly the dwarf ftr8 racial subsitution level from Races of Stone.</p><p></p><p>A defending weapon would be useful at some point and the usual magical items.</p></blockquote><p></p>
[QUOTE="Legildur, post: 2462964, member: 1258"] Need BAB +4 for the lesser feat, but a good solid feat for a dwarf nonetheless. Titan Fighting from the same book is also pretty useful for large size opponents. Jeff Wilder's idea about tripping with the dwarven waraxe is achievable with the Exotic Weapon Master PrC from Complete Warrior using the Trip Attack exotic weapon stunt. But that wouldn't be available until 7th level. Jeff also suggested a tower shield, which is pretty useful for defense. An impenetrable (relatively) dwarf fighter 3 might have Dodge, Titan Fighting, Combat Expertise, and Weapon Focus (dwarven waraxe). Equipment would be full plate, tower shield, dwarven waraxe and light crossbow. Primary abilities would be Strength and Constitution, with a minimum Intelligence of 13 (to qualify for Combat Expertise) and Dexterity of 13 (to qualify for Dodge). Usual AC would be 23 (10 base + 8 armor + 1 dodge + 4 shield) and 26 against size large or larger opponents. Throw in Combat Expertise and you can add a +3 dodge bonus to both of those figures. Okay, so your mobility, swimming checks and attack bonus sucks, but you could swap Wpn Focus for Goad and soak up the attacks while your buddies wail on the bad guy. Progression could include Heavy Armor Optimization (4th level) and Greater Heavy Armor Optimization (8th), Improved Combat Expertise, and possibly the dwarf ftr8 racial subsitution level from Races of Stone. A defending weapon would be useful at some point and the usual magical items. [/QUOTE]
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