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Community
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D&D Older Editions
a system to purchase special abilities and skills
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<blockquote data-quote="le Redoutable" data-source="post: 8614256" data-attributes="member: 7031865"><p>it says that</p><p>1° you have a base cost</p><p>2° you have a level of mastery</p><p></p><p>to find the actual xp cost of your skill or ability ( s_o_a ) you add Base Rank ( b r ) to level of mastery ( l m ) and refer to Global Rank ( G_R )</p><p></p><p>[SPOILER="s_o_a cost based on Base Rank + Level of Mastery"]</p><p></p><p>G_R cost</p><p>-10 1</p><p>-9 2</p><p>-8 4</p><p>-7 8</p><p>-6 15</p><p>-5 30</p><p>-4 60</p><p>-3 125</p><p>-2 250</p><p>-1 500</p><p> 0 1k</p><p> 1 2k</p><p> 2 4k</p><p> 3 8k</p><p> 4 15k</p><p> 5 30k</p><p> 6 60k</p><p> 7 125k</p><p> 8 250k</p><p> 9 375k</p><p>10 500k</p><p>11 625k</p><p>12 750k</p><p>13 875k</p><p>14 1M</p><p>15 1.125M</p><p>16 1.25M</p><p>17 1.375M</p><p>18 1.5M</p><p>19 1.625M</p><p>20 1.75M</p><p>21 1.875M</p><p>22 2M</p><p>23 2.125M</p><p>24 2.25M</p><p>25 2.375M</p><p>26 2.5M</p><p>27 2.625M</p><p>28 2.75M</p><p>29 2.875M</p><p>30 3M</p><p></p><p>[/SPOILER]</p><p></p><p>the actual base cost of any s_o_a varies from -6 + L_M for a Thief's abilities, to a -2 + L_M for a bonus to THAC0;</p><p></p><p>example with THAC0:</p><p></p><p>you wish to have a +7 to your THAC0;</p><p>it will cost you -2 +7 =+5 ===> 30k xp</p><p></p><p>using Fighter's xp table, a Fighter of 7th Level has got 64k xp ( that I drop to 60k );</p><p>so a +7, which looks like a THAC0 of a 7th Level Fighter, requires half of the xp that this character owns;</p><p></p><p></p><p></p><p>as usual, the skeleton is good, then specialists ( if got involved ) should balance things a bit <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>because of course the Fighter above needs Hit Points, Extra Attacks etc</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="le Redoutable, post: 8614256, member: 7031865"] it says that 1° you have a base cost 2° you have a level of mastery to find the actual xp cost of your skill or ability ( s_o_a ) you add Base Rank ( b r ) to level of mastery ( l m ) and refer to Global Rank ( G_R ) [SPOILER="s_o_a cost based on Base Rank + Level of Mastery"] G_R cost -10 1 -9 2 -8 4 -7 8 -6 15 -5 30 -4 60 -3 125 -2 250 -1 500 0 1k 1 2k 2 4k 3 8k 4 15k 5 30k 6 60k 7 125k 8 250k 9 375k 10 500k 11 625k 12 750k 13 875k 14 1M 15 1.125M 16 1.25M 17 1.375M 18 1.5M 19 1.625M 20 1.75M 21 1.875M 22 2M 23 2.125M 24 2.25M 25 2.375M 26 2.5M 27 2.625M 28 2.75M 29 2.875M 30 3M [/SPOILER] the actual base cost of any s_o_a varies from -6 + L_M for a Thief's abilities, to a -2 + L_M for a bonus to THAC0; example with THAC0: you wish to have a +7 to your THAC0; it will cost you -2 +7 =+5 ===> 30k xp using Fighter's xp table, a Fighter of 7th Level has got 64k xp ( that I drop to 60k ); so a +7, which looks like a THAC0 of a 7th Level Fighter, requires half of the xp that this character owns; as usual, the skeleton is good, then specialists ( if got involved ) should balance things a bit :) because of course the Fighter above needs Hit Points, Extra Attacks etc :) [/QUOTE]
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a system to purchase special abilities and skills
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