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A Tale Of Lonely Whispers (Renamed)(Closed)
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<blockquote data-quote="Kaodi" data-source="post: 8020083" data-attributes="member: 1231"><p>PF1 certainly has a raft of open ended options that can slow down the creation process.</p><p></p><p>I feel like I need a hook from a player to start thinking about what I want to build. Like, the idea right now is to have the 2nd level PC and a 1st or 2nd level DMPC to act as their companion (one who is likely a bit suboptimal so as not to overshadow the player). But without an idea of what the character, location, or background might be I do not even know what would be a good complement. </p><p></p><p>I have played with a couple of ideas a bit in my mind like, "What if the game started with the PC as a prisoner, Elder Scrolls style?"or "What if the initial 'questgiver' is an imprisoned dwarven smith?" But without a location or some context of a light character backstory that is pretty thin idea and not necessarily compatible with what a player would most like to do in the Inner Sea. </p><p></p><p>At my most itchy I even considered drawing up some characters myself and being like, "Pick one of these if you are having trouble," and we could then negotiate on the details of the story but few people play this game to roll as someone else's character idea unless you are doing something really different like Jason Bulmahn is with the campaign he is designing outside of work.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 8020083, member: 1231"] PF1 certainly has a raft of open ended options that can slow down the creation process. I feel like I need a hook from a player to start thinking about what I want to build. Like, the idea right now is to have the 2nd level PC and a 1st or 2nd level DMPC to act as their companion (one who is likely a bit suboptimal so as not to overshadow the player). But without an idea of what the character, location, or background might be I do not even know what would be a good complement. I have played with a couple of ideas a bit in my mind like, "What if the game started with the PC as a prisoner, Elder Scrolls style?"or "What if the initial 'questgiver' is an imprisoned dwarven smith?" But without a location or some context of a light character backstory that is pretty thin idea and not necessarily compatible with what a player would most like to do in the Inner Sea. At my most itchy I even considered drawing up some characters myself and being like, "Pick one of these if you are having trouble," and we could then negotiate on the details of the story but few people play this game to roll as someone else's character idea unless you are doing something really different like Jason Bulmahn is with the campaign he is designing outside of work. [/QUOTE]
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