Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A thought about Social Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9191683" data-attributes="member: 7040941"><p>Certainly. Thats a further step that could be taken is to implement a Degree system. You could do either one to help the issue but I think the ideal is both. </p><p></p><p></p><p></p><p>If you're giving it as an option, not respecting it is going to cause issues. (See 5e and the myriad things it promises and fails to deliver on)</p><p></p><p>And its also important because not everyone can or is always going to want to engage in in-character improv. While this idea wouldn't make not doing so strictly "optimal", it wouldn't be punishing either. </p><p></p><p>And no, because most players aren't going to get up and start sparring to resolve a fight. Many, if not most, will readily speak in-character, and especially nowadays thats part of the appeal of these games. </p><p></p><p></p><p></p><p>It would lessen it, unless we're going to act like having to make a die roll is a significant increase in workload. </p><p></p><p>Its a lot easier to say a given bit of roleplay deserves a particular bonus than it is to sit and judge of an NPC is going to be receptive to any given argument and then pick out an appropriate DC that'll thread the needle on making the player feel good no matter which way the dice goes. </p><p></p><p>Instead, the player sets most of the DC, if they roleplay well they'll get a relatively small bonus to that DC, and the GM simply rolls the save and responds accordingly. Ezpz</p><p></p><p></p><p></p><p>If one recognizes how they argued should have had a high chance of convincing the person, and they fail the roll, that feels incredibly arbitrary because the player's roll has no tangible connection to the roleplay. </p><p></p><p>An NPC reacting to an argument, however, doesn't <em>have to</em> be connected to the roleplay mechanically to feel right. </p><p></p><p>Frankly, Id go as far as to say this idea works better even if you assume zero in-character speaking and its all just mechanics.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9191683, member: 7040941"] Certainly. Thats a further step that could be taken is to implement a Degree system. You could do either one to help the issue but I think the ideal is both. If you're giving it as an option, not respecting it is going to cause issues. (See 5e and the myriad things it promises and fails to deliver on) And its also important because not everyone can or is always going to want to engage in in-character improv. While this idea wouldn't make not doing so strictly "optimal", it wouldn't be punishing either. And no, because most players aren't going to get up and start sparring to resolve a fight. Many, if not most, will readily speak in-character, and especially nowadays thats part of the appeal of these games. It would lessen it, unless we're going to act like having to make a die roll is a significant increase in workload. Its a lot easier to say a given bit of roleplay deserves a particular bonus than it is to sit and judge of an NPC is going to be receptive to any given argument and then pick out an appropriate DC that'll thread the needle on making the player feel good no matter which way the dice goes. Instead, the player sets most of the DC, if they roleplay well they'll get a relatively small bonus to that DC, and the GM simply rolls the save and responds accordingly. Ezpz If one recognizes how they argued should have had a high chance of convincing the person, and they fail the roll, that feels incredibly arbitrary because the player's roll has no tangible connection to the roleplay. An NPC reacting to an argument, however, doesn't [I]have to[/I] be connected to the roleplay mechanically to feel right. Frankly, Id go as far as to say this idea works better even if you assume zero in-character speaking and its all just mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A thought about Social Mechanics
Top