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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Neoiceshroom" data-source="post: 5737174" data-attributes="member: 6674872"><p>The method we agreed on for VSCs was your second method in that document.</p><p></p><p>Having a straight up dead magic zone wouldn't be a bad idea and I suppose it would simplify it a bit. It's been ages since I looked at my revisions to your PRC.</p><p></p><p>Oh and speaking of Boccob.</p><p></p><p><strong><u>Boccob, Lord of Magicks</u></strong></p><p><em>This unassuming Wizard appears as a middle aged man, with short gray hair. He carries a wooden staff with the Symbol of an Open Eye atop it. He wears flowing purple robes that are covered in Draconic Runes. Around his head is a linen Headband and his eyes are pale Blue, hinting at hidden intelligence behind the seemingly delicate facade of this wizard. His face appears aged, but his face is always smiling calmly, for this Legendary Wizard is Boccob and he knows full well that there are few in the Cosmos who could threaten his seat of power.</em></p><p></p><p><strong>Medium-Sized Outsider, Neutral (Lawful Tendancies)</strong></p><p><strong>Wizard 98/Loremaster 20/Warmage 1/DvR 23 greater deity template with equipment + 4 bonus Divine abilities = ECL 238 (CR 158)</strong></p><p><strong>HP:</strong> 2856x4 = 10,344 (Doubled on his home plane)</p><p><strong>Init:</strong> +40</p><p><strong>Speed:</strong> 90</p><p><strong>AC:</strong> 10 + 34 natural + 17 dex +1 dodge + 23 divine + 30 deflection + 47 morale + 23 Intellectual Body (competence bonus) +23 Cunning Body (circumstance bonus) = 208, 190 flat-footed, 174 touch</p><p><strong>BAB/Grapple:</strong> 60</p><p><strong>Attacks:</strong> 60 +181 intellectual mind + 181 cunning mind + 2 str + 23 divine + 8 staff = + 455 Melee </p><p><strong>Full Attack:</strong> +455/+450/+445/+440</p><p><strong>Damage:</strong> (1d6 + 33 + Up to 12th level spell cast by boccob into the staff (quickened) as part of the attack action)</p><p><strong>Space/reach:</strong> 5/5</p><p><strong>Special Attacks:</strong> Ummm... Magic?</p><p><strong>Spell-like abilities:</strong> 23/day <em> Wish, At will - Commune, Dream, Etherealness, Geas/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, Magic Aura, Identify, Imbue with spell ability, Spell Resistance, Anti-magic field, Spell turning, Protection From Spells, Disjunction, Detect Secret Doors, Detect Thoughts, Clairaudience/Clairvoyance, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight </em></p><p><strong>Spells:</strong> So long as he is in Posession of his Grimiore Ultima Arcana , Boccob has unlimited spells per day and may cast spells or use spell seeds from any spellcasting (not psionic or martial) Class. He may cast any epic spell with a spellcraft DC up to 526, as he has a spellcraft check of 506 and his staff allows him to take a 20 on any dice roll. Spell save mod for his 59th level spells factoring no feats:</p><p>23 divine + 23 portfolio +181 int + 20 (d20 roll maximized by the staff) + 59 spell level +23 intellectual soul +23 cunning soul = DC 352 save for his 59th level spells.</p><p>Caster Level 165th. All spells cast are cast as spell-like abilities.</p><p>Each round boccob uses the same spell or special ability, it gains a cumulative +2 bonus (up to a maximum of +30) each time it is cast (but can still only increase by 2 in per round, which would take 15 rounds of continously casting the same spell at least once to reach +30)</p><p><strong>Special Qualities:</strong> DR 110/Epic and Mithral, SR 165, Divine Bonus +23, Divine Senses, Godly Realm, Greant Spells, Immortality, Immunities & Maven (From Being a greater deity)</p><p><strong>Saves:</strong></p><p>Fortitude: 56 base +181 intellectual Soul +4 con + 23 divine +2 = 266</p><p>Reflex: 56 base +181 intellectual Soul +17 dex + 23 divine +2 = 279</p><p>Will: 62 base +181 intellectual Soul + 30 wisdom + 23 divine +2 = 298</p><p><strong>Abilities:</strong></p><p>Strength: 15 +2</p><p>Dexterity: 44 +17</p><p>Constitution: 19 +4</p><p>Intelligence: 145 | 372 +181</p><p>Wisdom: 70 +30</p><p>Charisma: 70 +30</p><p><strong>Skills:</strong> 122 ranks + ability score bonus + 23 divine bonus + 48 synergy bonus where applicable + other modifiers.</p><p><strong>Feats:</strong> Combat Casting, Craft Magic Arms & Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wonderous Item, Forge Ring, Magical Aptitude</p><p><strong>Epic Feats:</strong> 32 epic feats, Craft Epic Staff, Craft Epic Wonderous Item, Great Charisma x2, Great Wisdom, x2, Improved Metamagic x3, Improved Spell Mastery x23</p><p>Wizard feats: Summon Familiar, Scribe Scroll, Quicken Spell, Maximize Spell, Empower Spell, Extend Spell, Improved Spell Mastery x24, Meta-magic Freedom, </p><p><strong>Loremaster Feats:</strong> Improved Spell Mastery x3, Secret of Inner Strength, Lore of True Stamina, Secret Knowledge of Avoidance, Applicable Knowledge (Enlarge Spell), Dodge Trick</p><p><strong>Divine Abilties:</strong> Alter Reality (cosmic, inspired, 6 divine ability slots)</p><p>Apport,Anyfeat, Cunning Body, Cunning Mind, Cunning Soul, Cunning Spirit, Distant Gaze,Divine Architect</p><p>Divine Wizardry,Energy Immunity(Force), Energy Absorbtion (Force),Gravitas,</p><p>Intellectual Body, Intellectual Mind,Intellectual Soul, Intellectual Spirit, Learned Spell Immunity,</p><p>Omnicompetent,Spell Reflection, Superior Combat Casting,Third Eye</p><p><strong>Portfolios:</strong> Knowledge & Magic</p><p><strong>Portfolio Abilities:</strong></p><p>Knowledge Portfolio: Sheeps Strength (already factored), Ring of Truth(Boccob cannot tell a lie), Shield of Knowledge (Immune to int drain/damage), Scion of knowledge (already factored), Wise Brethren (Those summoned gain a +23 divine bonus to int.), Transcompetence (Competence bonus from enemies abilities only apply 50% of the time), Uncanny Withering Mastery (Gain an uncanny int draining attack), Wise Soul (Boccob adds his int modifier to his fast healing)</p><p>Magic Portfolio: Sheeps Strength & Fly's endurance (Already factored to ability scores), Spell Block (The first spell used against Boccob each round automatically fails), Scion of Magic (+23 competence bonus on SR, CL checks, and spell DCs), Improved Summoning ((Constructs) Constructs summoned/created by Boccob have 50% more HD), Divine Magic (50% of Boccobs Spells affect targets normall immune to magic), Uncanny Force Mastery (Boccob has an uncanny force effect), Spell Absorbtion (You can absorb one spell per round, gainaing 10 hp/spell level)</p><p><strong>Artifacts:</strong> <em>Grimiore Ultima Arcana:</em> Boccob's Spellbook, Grants acess to two cosmic abilities (Enlightened & Enscrolled, Allowing Boccob Acesss to all spells that have ever been known and allowing him to cast any number of spells per day)</p><p>It also grants it's wielder a +47 morale bonus to AC.</p><p><em>Robes of the Cosmic Archmage :</em> Grant Boccob a +120 Bonus on all spellcraft checks made to cast epic spells or other uses of the skill. His robe also adds the Mithral component to his DR. It also gives him access to the feat Epic Skill Focus (Spellcraft)</p><p><em>Cosmic Headband of Legendary Intellect +82 </em>(doubles, then adds +82 to boccob's int score)</p><p><em>Staff of the Inner Eye:</em> +85 eaquivelent staff (144.5milgp)</p><p> (+36 grants a cosmic ability Inner eye allowing Boccob to take 20 on all dice rolls)</p><p>(+36 allows boccob to Abrogate one foe within his aura)</p><p>It is also a +8 defeding quarterstaff of epic spell storing (capable of storing a single spell of up to 12th level) made of Magically treated Ironwood.</p><p></p><p>All of this rendition of Boccobs' abilities are straight out of the IH and his artifacts are pretty straight forward. The only noteworthy change is his Inspired Cosmic Ability.</p><p></p><p><strong>Alter Reality</strong></p><p><strong>Pre-requisites:</strong> Ability to cast 9th level spells, Cha 70, Spellcraft 70 Ranks</p><p><strong>Benefit:</strong> Boccob has the uncanny ability to use <em>Wish</em> as a spell like ability at will, but this ability goes far beyond the norm for the limits of Wish. It can be used as a free, swift, or immediate action and this particular ability allows Boccob to apply any Meta-magic effect he has to the desired <em>wish</em> effect for greater results to a maximum of the highest level of spell he can effectively Cast. Furthermore, this ability functions normally in an Anti-magic or Dead Magic zone, but boccobs artifacts and other magical effects must still save or otherwised be checked for a sucessful dispel.</p><p>Finally, Boccob may use this ability to give himself a circumstance bonus on all dice rolls equal to 9 + the number of Improved Spell mastery feats he possesses. (59 + 9 = 68)</p><p></p><p>I decided to go ahead and run some numbers and seeing as how the highest level Epic spell I've found was the level 23 Vengeful Gaze of God, I decided to run the numbers again using something a bit more to Boccobs' scale of power.</p><p><strong><u>Boccobs' Vengeful Gaze</u></strong></p><p><em>Transmutation</em></p><p><strong>Level:</strong> 60</p><p><strong>Spellcraft DC:</strong> 526</p><p><strong>Components:</strong> (See Superior Combat Casting)</p><p><strong>Casting Time:</strong> 1 swift action</p><p><strong>Range:</strong> Extreme (1000 ft + 100 ft per caster level)</p><p><strong>Target:</strong> One living creature, or one 10 foot cubic object within line of sight</p><p><strong>Duration:</strong> Instantenous</p><p><strong>Saving Throw:</strong> Fortitude (partial)</p><p><strong>Spell Resistance:</strong> Yes</p><p></p><p><strong>To Develop:</strong> 3,682,000 GP, 147,280 XP</p><p><strong>Seed:</strong> <em>Disintegrate</em> (DC 24)</p><p><strong>Factors:</strong> Increase Level based Damage to a maximum of 284 d6 (+122 DC), Increase each d6 die to d12 (+30 DC), +10 Bonus to overcome Spell resistance (+40 DC), Increase range to extreme (+4 DC), Ignore Immunity to disentegration (+40 DC), Add 133d6 Worth of base damage (+266 DC), Change casting time from standard action to swift (+28 DC)</p><p><strong>Mitigating Factors:</strong> Burn 2,800 XP</p><p></p><p>The target of this spell is subjected to 133d12 points of disentegration damage plus 2d12 points of damage per caster level (maximum 417d12), or 138d12 on a sucessful fortitude save. If the target is reduced to -10 hit points or below (or a construct or undead is reduced to 0 hit points) it is utterly destroyed as if disentegrated, leaving behind only a trace of fine dust. Creatures normally immune to disentegration effects suffer damage as if they did not posess their immunity. </p><p></p><p>So long as Boccob is in posession of his staff all variable numeric effects of his spells are maximized.</p><p></p><p>Now, Boccob has to change one of his Anyfeats to yet another Improved Spell Mastery feat just to cast this spell, so this Spell is pretty near the top of his limit.</p><p></p><p>Assuming you can't pass the DC 353 Fortitude Save required to not take full damage from this attack, that's gonna equal out to about 5004 damage per failed save. Boccob has between 51-52 levels of free meta-magic each round so that means he can cast roughly 12 or so quickened spells in a given round of Combat. If he were to use this spell 12 times in a single round, and you didn't pass any of the saving throws that's roughly 60,048 damage per round, with the save DC increasing by 2 each cast. Youch.</p><p></p><p><em>Edit</em> - I fixed Boccobs' AC and a few other things. Also I sense some of you may be pondering as to just how I managed to jack his Intelligence up so high, so here's how I got my numbers. </p><p></p><p>Boccob, Lord of Magicks</p><p>How smart is Boccob? (Wizard Wizard98/Loremaster 20/warmage 1/DVR 23 LA 119 Divinity Template(Magic & Knowledge portfolios)</p><p>Assuming he was middle aged when he underwent his apotheosis.</p><p></p><p>Base str of 10 + 5 inherit + 46 divine - 46 portfolio weakness penalty</p><p>Base dex of 16 +5 inherit +23 divine</p><p>Base con of 14 +5 inherit +23 divine</p><p>Base intelligence of 19 + 5 inherit + 69 divine + 23 portfolio +29 leveling up = 145 (290 base from legendary int, 372 with +82 to int from headband)</p><p>base wis of 17 +5 inherit +46 divine</p><p>base cha of 17 +5 inherit +46 divine</p><p></p><p>Intelligence score of 372 +181</p><p>Spellcraft 122 ranks + 181 int + 23 divine + 10 epic skill focus + 120 artifact + 48 synergy + 2 magical aptititude = spellcraft 506</p><p></p><p></p><p>Also forgot about the new ruling on DR granted from templates bumping it from 1/2 to 1/1 Per HD with subtypes adding elements to overcome an immortals' damage reduction. Also added in a guide for his skills & factored in the HP mult. from being a greater power.</p><p></p><p>Yeah he can dish out a lot of damage but he is rather squishy. It wouldn't be hard for Alabaster to defeat him using his Eldritch Curse.</p></blockquote><p></p>
[QUOTE="Neoiceshroom, post: 5737174, member: 6674872"] The method we agreed on for VSCs was your second method in that document. Having a straight up dead magic zone wouldn't be a bad idea and I suppose it would simplify it a bit. It's been ages since I looked at my revisions to your PRC. Oh and speaking of Boccob. [B][U]Boccob, Lord of Magicks[/U][/B] [I]This unassuming Wizard appears as a middle aged man, with short gray hair. He carries a wooden staff with the Symbol of an Open Eye atop it. He wears flowing purple robes that are covered in Draconic Runes. Around his head is a linen Headband and his eyes are pale Blue, hinting at hidden intelligence behind the seemingly delicate facade of this wizard. His face appears aged, but his face is always smiling calmly, for this Legendary Wizard is Boccob and he knows full well that there are few in the Cosmos who could threaten his seat of power.[/I] [B]Medium-Sized Outsider, Neutral (Lawful Tendancies)[/B] [B]Wizard 98/Loremaster 20/Warmage 1/DvR 23 greater deity template with equipment + 4 bonus Divine abilities = ECL 238 (CR 158)[/B] [B]HP:[/B] 2856x4 = 10,344 (Doubled on his home plane) [B]Init:[/B] +40 [B]Speed:[/B] 90 [B]AC:[/B] 10 + 34 natural + 17 dex +1 dodge + 23 divine + 30 deflection + 47 morale + 23 Intellectual Body (competence bonus) +23 Cunning Body (circumstance bonus) = 208, 190 flat-footed, 174 touch [B]BAB/Grapple:[/B] 60 [B]Attacks:[/B] 60 +181 intellectual mind + 181 cunning mind + 2 str + 23 divine + 8 staff = + 455 Melee [B]Full Attack:[/B] +455/+450/+445/+440 [B]Damage:[/B] (1d6 + 33 + Up to 12th level spell cast by boccob into the staff (quickened) as part of the attack action) [B]Space/reach:[/B] 5/5 [B]Special Attacks:[/B] Ummm... Magic? [B]Spell-like abilities:[/B] 23/day [I] Wish, At will - Commune, Dream, Etherealness, Geas/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, Magic Aura, Identify, Imbue with spell ability, Spell Resistance, Anti-magic field, Spell turning, Protection From Spells, Disjunction, Detect Secret Doors, Detect Thoughts, Clairaudience/Clairvoyance, Divination, True Seeing, Find the Path, Legend Lore, Discern Location, Foresight [/I] [B]Spells:[/B] So long as he is in Posession of his Grimiore Ultima Arcana , Boccob has unlimited spells per day and may cast spells or use spell seeds from any spellcasting (not psionic or martial) Class. He may cast any epic spell with a spellcraft DC up to 526, as he has a spellcraft check of 506 and his staff allows him to take a 20 on any dice roll. Spell save mod for his 59th level spells factoring no feats: 23 divine + 23 portfolio +181 int + 20 (d20 roll maximized by the staff) + 59 spell level +23 intellectual soul +23 cunning soul = DC 352 save for his 59th level spells. Caster Level 165th. All spells cast are cast as spell-like abilities. Each round boccob uses the same spell or special ability, it gains a cumulative +2 bonus (up to a maximum of +30) each time it is cast (but can still only increase by 2 in per round, which would take 15 rounds of continously casting the same spell at least once to reach +30) [B]Special Qualities:[/B] DR 110/Epic and Mithral, SR 165, Divine Bonus +23, Divine Senses, Godly Realm, Greant Spells, Immortality, Immunities & Maven (From Being a greater deity) [B]Saves:[/B] Fortitude: 56 base +181 intellectual Soul +4 con + 23 divine +2 = 266 Reflex: 56 base +181 intellectual Soul +17 dex + 23 divine +2 = 279 Will: 62 base +181 intellectual Soul + 30 wisdom + 23 divine +2 = 298 [B]Abilities:[/B] Strength: 15 +2 Dexterity: 44 +17 Constitution: 19 +4 Intelligence: 145 | 372 +181 Wisdom: 70 +30 Charisma: 70 +30 [B]Skills:[/B] 122 ranks + ability score bonus + 23 divine bonus + 48 synergy bonus where applicable + other modifiers. [B]Feats:[/B] Combat Casting, Craft Magic Arms & Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wonderous Item, Forge Ring, Magical Aptitude [B]Epic Feats:[/B] 32 epic feats, Craft Epic Staff, Craft Epic Wonderous Item, Great Charisma x2, Great Wisdom, x2, Improved Metamagic x3, Improved Spell Mastery x23 Wizard feats: Summon Familiar, Scribe Scroll, Quicken Spell, Maximize Spell, Empower Spell, Extend Spell, Improved Spell Mastery x24, Meta-magic Freedom, [B]Loremaster Feats:[/B] Improved Spell Mastery x3, Secret of Inner Strength, Lore of True Stamina, Secret Knowledge of Avoidance, Applicable Knowledge (Enlarge Spell), Dodge Trick [B]Divine Abilties:[/B] Alter Reality (cosmic, inspired, 6 divine ability slots) Apport,Anyfeat, Cunning Body, Cunning Mind, Cunning Soul, Cunning Spirit, Distant Gaze,Divine Architect Divine Wizardry,Energy Immunity(Force), Energy Absorbtion (Force),Gravitas, Intellectual Body, Intellectual Mind,Intellectual Soul, Intellectual Spirit, Learned Spell Immunity, Omnicompetent,Spell Reflection, Superior Combat Casting,Third Eye [B]Portfolios:[/B] Knowledge & Magic [B]Portfolio Abilities:[/B] Knowledge Portfolio: Sheeps Strength (already factored), Ring of Truth(Boccob cannot tell a lie), Shield of Knowledge (Immune to int drain/damage), Scion of knowledge (already factored), Wise Brethren (Those summoned gain a +23 divine bonus to int.), Transcompetence (Competence bonus from enemies abilities only apply 50% of the time), Uncanny Withering Mastery (Gain an uncanny int draining attack), Wise Soul (Boccob adds his int modifier to his fast healing) Magic Portfolio: Sheeps Strength & Fly's endurance (Already factored to ability scores), Spell Block (The first spell used against Boccob each round automatically fails), Scion of Magic (+23 competence bonus on SR, CL checks, and spell DCs), Improved Summoning ((Constructs) Constructs summoned/created by Boccob have 50% more HD), Divine Magic (50% of Boccobs Spells affect targets normall immune to magic), Uncanny Force Mastery (Boccob has an uncanny force effect), Spell Absorbtion (You can absorb one spell per round, gainaing 10 hp/spell level) [B]Artifacts:[/B] [I]Grimiore Ultima Arcana:[/I] Boccob's Spellbook, Grants acess to two cosmic abilities (Enlightened & Enscrolled, Allowing Boccob Acesss to all spells that have ever been known and allowing him to cast any number of spells per day) It also grants it's wielder a +47 morale bonus to AC. [I]Robes of the Cosmic Archmage :[/I] Grant Boccob a +120 Bonus on all spellcraft checks made to cast epic spells or other uses of the skill. His robe also adds the Mithral component to his DR. It also gives him access to the feat Epic Skill Focus (Spellcraft) [I]Cosmic Headband of Legendary Intellect +82 [/I](doubles, then adds +82 to boccob's int score) [I]Staff of the Inner Eye:[/I] +85 eaquivelent staff (144.5milgp) (+36 grants a cosmic ability Inner eye allowing Boccob to take 20 on all dice rolls) (+36 allows boccob to Abrogate one foe within his aura) It is also a +8 defeding quarterstaff of epic spell storing (capable of storing a single spell of up to 12th level) made of Magically treated Ironwood. All of this rendition of Boccobs' abilities are straight out of the IH and his artifacts are pretty straight forward. The only noteworthy change is his Inspired Cosmic Ability. [B]Alter Reality[/B] [B]Pre-requisites:[/B] Ability to cast 9th level spells, Cha 70, Spellcraft 70 Ranks [B]Benefit:[/B] Boccob has the uncanny ability to use [I]Wish[/I] as a spell like ability at will, but this ability goes far beyond the norm for the limits of Wish. It can be used as a free, swift, or immediate action and this particular ability allows Boccob to apply any Meta-magic effect he has to the desired [I]wish[/I] effect for greater results to a maximum of the highest level of spell he can effectively Cast. Furthermore, this ability functions normally in an Anti-magic or Dead Magic zone, but boccobs artifacts and other magical effects must still save or otherwised be checked for a sucessful dispel. Finally, Boccob may use this ability to give himself a circumstance bonus on all dice rolls equal to 9 + the number of Improved Spell mastery feats he possesses. (59 + 9 = 68) I decided to go ahead and run some numbers and seeing as how the highest level Epic spell I've found was the level 23 Vengeful Gaze of God, I decided to run the numbers again using something a bit more to Boccobs' scale of power. [B][U]Boccobs' Vengeful Gaze[/U][/B] [I]Transmutation[/I] [B]Level:[/B] 60 [B]Spellcraft DC:[/B] 526 [B]Components:[/B] (See Superior Combat Casting) [B]Casting Time:[/B] 1 swift action [B]Range:[/B] Extreme (1000 ft + 100 ft per caster level) [B]Target:[/B] One living creature, or one 10 foot cubic object within line of sight [B]Duration:[/B] Instantenous [B]Saving Throw:[/B] Fortitude (partial) [B]Spell Resistance:[/B] Yes [B]To Develop:[/B] 3,682,000 GP, 147,280 XP [B]Seed:[/B] [I]Disintegrate[/I] (DC 24) [B]Factors:[/B] Increase Level based Damage to a maximum of 284 d6 (+122 DC), Increase each d6 die to d12 (+30 DC), +10 Bonus to overcome Spell resistance (+40 DC), Increase range to extreme (+4 DC), Ignore Immunity to disentegration (+40 DC), Add 133d6 Worth of base damage (+266 DC), Change casting time from standard action to swift (+28 DC) [B]Mitigating Factors:[/B] Burn 2,800 XP The target of this spell is subjected to 133d12 points of disentegration damage plus 2d12 points of damage per caster level (maximum 417d12), or 138d12 on a sucessful fortitude save. If the target is reduced to -10 hit points or below (or a construct or undead is reduced to 0 hit points) it is utterly destroyed as if disentegrated, leaving behind only a trace of fine dust. Creatures normally immune to disentegration effects suffer damage as if they did not posess their immunity. So long as Boccob is in posession of his staff all variable numeric effects of his spells are maximized. Now, Boccob has to change one of his Anyfeats to yet another Improved Spell Mastery feat just to cast this spell, so this Spell is pretty near the top of his limit. Assuming you can't pass the DC 353 Fortitude Save required to not take full damage from this attack, that's gonna equal out to about 5004 damage per failed save. Boccob has between 51-52 levels of free meta-magic each round so that means he can cast roughly 12 or so quickened spells in a given round of Combat. If he were to use this spell 12 times in a single round, and you didn't pass any of the saving throws that's roughly 60,048 damage per round, with the save DC increasing by 2 each cast. Youch. [I]Edit[/I] - I fixed Boccobs' AC and a few other things. Also I sense some of you may be pondering as to just how I managed to jack his Intelligence up so high, so here's how I got my numbers. Boccob, Lord of Magicks How smart is Boccob? (Wizard Wizard98/Loremaster 20/warmage 1/DVR 23 LA 119 Divinity Template(Magic & Knowledge portfolios) Assuming he was middle aged when he underwent his apotheosis. Base str of 10 + 5 inherit + 46 divine - 46 portfolio weakness penalty Base dex of 16 +5 inherit +23 divine Base con of 14 +5 inherit +23 divine Base intelligence of 19 + 5 inherit + 69 divine + 23 portfolio +29 leveling up = 145 (290 base from legendary int, 372 with +82 to int from headband) base wis of 17 +5 inherit +46 divine base cha of 17 +5 inherit +46 divine Intelligence score of 372 +181 Spellcraft 122 ranks + 181 int + 23 divine + 10 epic skill focus + 120 artifact + 48 synergy + 2 magical aptititude = spellcraft 506 Also forgot about the new ruling on DR granted from templates bumping it from 1/2 to 1/1 Per HD with subtypes adding elements to overcome an immortals' damage reduction. Also added in a guide for his skills & factored in the HP mult. from being a greater power. Yeah he can dish out a lot of damage but he is rather squishy. It wouldn't be hard for Alabaster to defeat him using his Eldritch Curse. [/QUOTE]
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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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