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A Tournament of Cosmic Propotions! (Immortal's Handbook Rules)
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<blockquote data-quote="Belzamus" data-source="post: 5743028" data-attributes="member: 61612"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" /> Your Godblight doesn't allow a save either. </p><p></p><p>Anyway, it originally took away their divine bonus as well as doing what yours does, i.e. actually weakening his opponents while strengthening himself. Sure, it's a big swing, but keep in mind, Alabaster is not a good sample Godslayer as he has a divinity template in all but name. Without the +60 luck bonus, imagine what his stats would look like. The main idea was to level the playing field between immortals and mortals with the class. I'm honestly not sure it (the class in general) went far enough.</p><p></p><p>Granted, the only Godslayer in my setting is an Elder One of double Deicide (which would break the rules except for some story-specific mumbo jumbo that isn't important), so I've never actually scene what a *normal* GS looks like. </p><p></p><p>But, anyway, if it allowed a save, the god would make that save almost every time, I imagine, which is why none of their abilities allowed one. Do keep in mind, in a rather large portion of fights, a Godslayer versus a god will end with the GS pasted in round 1 by a god with Perfect Initiative. GS's don't exactly have good defenses, and they need at least a turn to activate their shut-down abilities. </p><p></p><p>Moving on.</p><p></p><p>I honestly don't have much to say on the martial systems, just that I, hypothetically (as I simply don't have the time or motivation to work on serious DnD and IH overhauls lately) would elect to go with something much simpler and more streamlined. The way you're doing it is really complicated and far too open-ended in my opinion.</p><p></p><p>But, for the context of this tournament, I'll go along with whatever you want. I do find it kind of odd that first you scaled up magic to compete with fighters, then had to scale up fighting again to compete with magic.</p><p></p><p>And yeah, I get why that happened since we did a fair bit of nerfing to fighters, but, as I've mentioned, I wouldn't have gone with the epic magic system you've designed since it really does seem to push the balance too far in the other direction.</p><p></p><p>Also, you are familiar with the sort of cheese that can be accomplished through regular epic spellcasting, right? Granted, this is not my area of expertise at all, but I'm pretty sure it's almost trivially easy at this level for a caster like Boccob to stack enough epic spells to turn himself into a High Lord (temporarily or permanently) using the Apotheosis seed just through ritual fortify intelligence cheese. </p><p></p><p>Which is why I've always preferred just throwing epic spellcasting right out the window -- 9th level spells are already game-changers, if not game-breakers, and auto metamagic keeps them relevant. </p><p></p><p></p><p>Blah, sorry for the long rant. I don't even really have anything to suggest. >_<</p><p></p><p>I'm just foreseeing a single epic spellcaster entrant rendering every other competitor irrelevant. They really are an out-of-context problem at this stage, if played to the logical extension of what they're capable of within the rules. We're not talking about Boccob blowing up a planet, we're talking about Boccob, in an immeasurably small unit of time, retroactively making himself a High Lord with potentially infinite divine ranks -- at the high end; there's an entire legion of cheese that falls within that spectrum, all of which is possible for him under the current rules.</p><p></p><p>UNLESS, and this is a big unless, FeanMerc changed the system so that isn't allowed anymore. I haven't checked those rules out in probably 6 years. If that's the case, kindly ignore that enormous wall of text. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Belzamus, post: 5743028, member: 61612"] o_O Your Godblight doesn't allow a save either. Anyway, it originally took away their divine bonus as well as doing what yours does, i.e. actually weakening his opponents while strengthening himself. Sure, it's a big swing, but keep in mind, Alabaster is not a good sample Godslayer as he has a divinity template in all but name. Without the +60 luck bonus, imagine what his stats would look like. The main idea was to level the playing field between immortals and mortals with the class. I'm honestly not sure it (the class in general) went far enough. Granted, the only Godslayer in my setting is an Elder One of double Deicide (which would break the rules except for some story-specific mumbo jumbo that isn't important), so I've never actually scene what a *normal* GS looks like. But, anyway, if it allowed a save, the god would make that save almost every time, I imagine, which is why none of their abilities allowed one. Do keep in mind, in a rather large portion of fights, a Godslayer versus a god will end with the GS pasted in round 1 by a god with Perfect Initiative. GS's don't exactly have good defenses, and they need at least a turn to activate their shut-down abilities. Moving on. I honestly don't have much to say on the martial systems, just that I, hypothetically (as I simply don't have the time or motivation to work on serious DnD and IH overhauls lately) would elect to go with something much simpler and more streamlined. The way you're doing it is really complicated and far too open-ended in my opinion. But, for the context of this tournament, I'll go along with whatever you want. I do find it kind of odd that first you scaled up magic to compete with fighters, then had to scale up fighting again to compete with magic. And yeah, I get why that happened since we did a fair bit of nerfing to fighters, but, as I've mentioned, I wouldn't have gone with the epic magic system you've designed since it really does seem to push the balance too far in the other direction. Also, you are familiar with the sort of cheese that can be accomplished through regular epic spellcasting, right? Granted, this is not my area of expertise at all, but I'm pretty sure it's almost trivially easy at this level for a caster like Boccob to stack enough epic spells to turn himself into a High Lord (temporarily or permanently) using the Apotheosis seed just through ritual fortify intelligence cheese. Which is why I've always preferred just throwing epic spellcasting right out the window -- 9th level spells are already game-changers, if not game-breakers, and auto metamagic keeps them relevant. Blah, sorry for the long rant. I don't even really have anything to suggest. >_< I'm just foreseeing a single epic spellcaster entrant rendering every other competitor irrelevant. They really are an out-of-context problem at this stage, if played to the logical extension of what they're capable of within the rules. We're not talking about Boccob blowing up a planet, we're talking about Boccob, in an immeasurably small unit of time, retroactively making himself a High Lord with potentially infinite divine ranks -- at the high end; there's an entire legion of cheese that falls within that spectrum, all of which is possible for him under the current rules. UNLESS, and this is a big unless, FeanMerc changed the system so that isn't allowed anymore. I haven't checked those rules out in probably 6 years. If that's the case, kindly ignore that enormous wall of text. :p [/QUOTE]
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