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A (very green) Newbie DM Question
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<blockquote data-quote="subgeniuszero" data-source="post: 5674521" data-attributes="member: 6682099"><p>Thanks for all your replies, guys. But I guess I should clarify something:</p><p></p><p>The kids -- Mikael, Ricky, and their friend, the potential fourth player -- are veteran D&Ders, and have most recently played 3.5 together (in fact, they were griping about changes from 3.5 to 4), and have been in perhaps a dozen campaigns since their younger teen years. It's Tonya and myself that haven't gamed for almost a decade ... let alone run a campaign, which I've never done before.</p><p></p><p>My main problem is that I've no idea what I'm doing as a DM -- from a mechanical perspective, that is. I don't really know how to structure the adventure so that it takes into account player choices, don't know how to run encounters or what goes on during one from the DM's side -- though the DM Guide gives the basic ideas, it is short on examples -- and am sort of gun-shy as to how to manage seasoned players when I myself am not only out of practice as a player, but completely green as a DM. So this is more the type of advice I need ... nuts-and-bolts campaign-building and running, with an eye to being adventurer-centric (and not too "narratively" inflexible).</p><p></p><p>But thanks so far for all the replies ... I didn't expect quite so many so quickly!</p></blockquote><p></p>
[QUOTE="subgeniuszero, post: 5674521, member: 6682099"] Thanks for all your replies, guys. But I guess I should clarify something: The kids -- Mikael, Ricky, and their friend, the potential fourth player -- are veteran D&Ders, and have most recently played 3.5 together (in fact, they were griping about changes from 3.5 to 4), and have been in perhaps a dozen campaigns since their younger teen years. It's Tonya and myself that haven't gamed for almost a decade ... let alone run a campaign, which I've never done before. My main problem is that I've no idea what I'm doing as a DM -- from a mechanical perspective, that is. I don't really know how to structure the adventure so that it takes into account player choices, don't know how to run encounters or what goes on during one from the DM's side -- though the DM Guide gives the basic ideas, it is short on examples -- and am sort of gun-shy as to how to manage seasoned players when I myself am not only out of practice as a player, but completely green as a DM. So this is more the type of advice I need ... nuts-and-bolts campaign-building and running, with an eye to being adventurer-centric (and not too "narratively" inflexible). But thanks so far for all the replies ... I didn't expect quite so many so quickly! [/QUOTE]
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