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<blockquote data-quote="Scotley" data-source="post: 2329681" data-attributes="member: 11520"><p>OOC: Perhaps I was unclear. Grond gets a +1 to hit for the higher ground. The bad guys in the rigging do get a +1 to hit each of you. If Michael attacks creatures on the maindeck rather than in the rigging then he too gets the +1. </p><p></p><p>Okay, I'm going to let Grond get away with the axe throw and say that it took a round for the sailors on deck to get to him, but they could likely get there with a charge. They just weren't quite motivated enough to run at him. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Two sling bullets come your way and one hits Michael in the calf (for 4 points of damage) and nearly causes him to fall to one knee with the pain. The big Sahuagin has repeating crossbows, so using his extra arms he reloads and fires both while advancing another 5'. One of the bolts hits Grond in the arm (for 7 points of damage). </p><p></p><p>Your latest attacks put you a round ahead so here is another round of attacks from the crew. Two sailors attack Grond with Belaying pins, but neither is able to get a hit. The halflings in the rigging fire slings again, but only one hits Michael for 2 points. The Sahuagin fires his two bows again and this time he gets a hit on Michael taking him hard in the shoulder (crit for 8 points of damage. You are one luckey s.o.b. that was 3d10!!!! These electronic dice rollers are starting to turn on me now.) </p><p></p><p>OOC: Actions for the next round?</p></blockquote><p></p>
[QUOTE="Scotley, post: 2329681, member: 11520"] OOC: Perhaps I was unclear. Grond gets a +1 to hit for the higher ground. The bad guys in the rigging do get a +1 to hit each of you. If Michael attacks creatures on the maindeck rather than in the rigging then he too gets the +1. Okay, I'm going to let Grond get away with the axe throw and say that it took a round for the sailors on deck to get to him, but they could likely get there with a charge. They just weren't quite motivated enough to run at him. :) Two sling bullets come your way and one hits Michael in the calf (for 4 points of damage) and nearly causes him to fall to one knee with the pain. The big Sahuagin has repeating crossbows, so using his extra arms he reloads and fires both while advancing another 5'. One of the bolts hits Grond in the arm (for 7 points of damage). Your latest attacks put you a round ahead so here is another round of attacks from the crew. Two sailors attack Grond with Belaying pins, but neither is able to get a hit. The halflings in the rigging fire slings again, but only one hits Michael for 2 points. The Sahuagin fires his two bows again and this time he gets a hit on Michael taking him hard in the shoulder (crit for 8 points of damage. You are one luckey s.o.b. that was 3d10!!!! These electronic dice rollers are starting to turn on me now.) OOC: Actions for the next round? [/QUOTE]
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