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<blockquote data-quote="J. Alexander" data-source="post: 2339977" data-attributes="member: 28453"><p><strong>Storm and Company</strong></p><p></p><p>Michael will stand call on the quarter deck and Command to the halflinlg in the rigging ...Drop your weapons and reef that sail, I wish to slow down. To the man near Grond, I will say, drop you weapons and ready a line for the boat off our Port side. He will then address, both of them, Anymore crew aboard this vessles, hididng below decks, answer me false and you will die"</p><p></p><p> </p><p>Grond will move about the deck and pick up his great axe and will wipe both his sword and the axe both off by rubbing it on the clothes of a dead victum...I am hoping to really set in the two crew memebers eyes that Grond is one big bas ass sob who will as soon kill them as look at them if they should give him reason. Further I am really hoping that the fear and shock of it all will lossen their tounges and let me get some really good information from them. It may not be directly related to Marin and son but so far we have truly been hampered by the lack of any information / leads other than the refercne to Mermaids Rest and we really dont even have a clue as to how to begin there.</p><p> </p><p>After doing this Grond will drink a potion of Cure Moderate wounds as will Michael.</p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>2d8 + 1</em>, getting <strong><span style="color: #bb0000">[2,2,1] = (5)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>2d8 + 1</em>, getting <strong><span style="color: #bb0000">[6,7,1] = (14)</span></strong></p><p> </p><p><strong><span style="color: #bb0000">This will give us the the followine updated hit points. Michael 32 (full hit points) Grond 28 (down 8)...Got to be ready for another fight you know <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></strong></p><p> </p><p>I am asuming it is early dawn or perhaps even morning at this point as I can see Guiesspiee rowing toward us. After securing his weapons, and healing, Grond will being to search below decks and check out and see if there are any other crew members hiding. Michael will stay on the quarterdeck and gurad the two crew membes.</p><p> </p><p>When the halfling has reefed teh sails and the human crew memeber has secured Guiesspees boat, I will have the collect all the bodies into a pile, and carefully watching that they dont remove anything from them. Better yet, I will have the strip so as to ensure that they can not hide anything and have no more weapons.When this is complete, I will detect magic upon the entire lot and personally look thru the pile. When Grond returns to the deck and gives me the all clear, I will ask Guiesspee to secure everything on the main deck that looks like a weapon and ask him to then climb into the rigging to act as a look out....I will then proceed to interview the two crew members.</p><p> </p><p>"Gentlemen. I am your new Captain and you may address me as Mr. Storm . This ship is now called "The Retribution". and you may sign on or not as you see fit but eithere way you will answer my questions truthfully whatever the subject and obey my commands and the commands of my armsmaster, motioing to Grond instanlty and without hesitation or suffer the consquences. YOur names and ratings are?</p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 9</em>, getting <strong><span style="color: #bb0000">[7,9] = (16) for diplomacy</span></strong></p><p> </p><p><strong><span style="color: #bb0000">When they give their names etc and talk he will sense motive</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 9</em>, getting <strong><span style="color: #bb0000">[1,9] = (10)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 9</em>, getting <strong><span style="color: #bb0000">[20,9] = (29)</span></strong></p><p> </p><p><strong><span style="color: #bb0000">This will help me set up who I wish to interview first.</span></strong></p><p> </p><p>After talking to them briefly, I will leave them under Gronds watchfull eye and go investigate the Captains cabin and the ship myself looking for a smugglers hold and or secret hidey holes. Michael will take ten on each of the rolls and do as through a search as possible.</p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 10 + 6</em>, getting <strong><span style="color: #bb0000">[15,10,6] = (31)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 10 + 6</em>, getting <strong><span style="color: #bb0000">[12,10,6] = (28)</span></strong></p><p><span style="color: #bb0000">Michael Storm</span>rolls <em>1d20 + 10 + 6</em>, getting <strong><span style="color: #bb0000">[5,10,6] = (21) </span></strong>Search Rolls</p><p> </p><p>OCC: I did not know how many rolls i would need so i did threre just in case.</p><p> </p><p>As Michael begins his search of the ship, He will order the crew to set a course for Tegere at a moderate speed. Given the number of crewmen and Michaels lack of sailing ability, I do not wish to endagner the ship by putting to much sail upon here but I do wish to clear the area and put more space bewteen us and the Bedsheet.</p><p> </p><p>Once in the Captains, cabin I will carefully review the ships log, charts, any maps etc that i find, and set the room to interview the two surving crew members on an indiviudal basis.</p><p> </p><p> </p><p>OCC - Michael will indeed inform Captain Marin of the current status, I will write the letter and post it later and still intends to pursue his contract with Marin. I mean so far, his pursuit has been an overall success for him despite the conflict with his former party. To date his association with Marin and sons has enriched him and his crew by a ship, it's cargo, and several very profitable leads to side adventures etc, he would be foolish to stop the associatoin now. And truly, his only confilct is really with Capatina Morwyn and Radoon. Michael feels no ill will towards Rook as they were beginng to work together and function as a team and will at some point proably attempt to reesatblish communication with Rook.I mean despite the Captains impression that his orders in regards to Chrispoher had to be obeyed, Michael and Rook really looked at the question in an honest and forthwright manner and once again, given the loaylty to Marin and Sons that most of the crew exhibited, it was only a matter of time before the ruse was blown. So expect Michale asking a favor of Marin in his fisrt letter, and i know what it is lol..he needs a way to communicate with Rook and of course Marin himself without having to rely on letters etc...i am thinking of a locket, or a crystall ball or anything really that will allow for communication bewteen the two parties ovre vast distances and for the rapid exchange of information as it developes.</p><p> </p><p>On that note <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />...i have an idea for a new feat/talent that will proably fall in the metamagic catagory. It is called FARSPEAK..what it will do is allow and indivdual who has the feat/talent to talk directly to someone he knows or has had interaction with, this will be along the lines of how Galaderail and Elrond talked in the Two Towers about coming to the aid or Rohan. but the catch is it is only one way unless the other indiviudal has the feat/talent. So eventually Grond and Nicholas will have to spend the xp or slot on it. And since it will be a unique feat/talent limited to those i teach it to it should really add to the myth and effectivenss of Storm and Company. Your thoughts</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 2339977, member: 28453"] [b]Storm and Company[/b] Michael will stand call on the quarter deck and Command to the halflinlg in the rigging ...Drop your weapons and reef that sail, I wish to slow down. To the man near Grond, I will say, drop you weapons and ready a line for the boat off our Port side. He will then address, both of them, Anymore crew aboard this vessles, hididng below decks, answer me false and you will die" Grond will move about the deck and pick up his great axe and will wipe both his sword and the axe both off by rubbing it on the clothes of a dead victum...I am hoping to really set in the two crew memebers eyes that Grond is one big bas ass sob who will as soon kill them as look at them if they should give him reason. Further I am really hoping that the fear and shock of it all will lossen their tounges and let me get some really good information from them. It may not be directly related to Marin and son but so far we have truly been hampered by the lack of any information / leads other than the refercne to Mermaids Rest and we really dont even have a clue as to how to begin there. After doing this Grond will drink a potion of Cure Moderate wounds as will Michael. [color=#bb0000]Michael Storm[/color]rolls [i]2d8 + 1[/i], getting [b][color=#bb0000][2,2,1] = (5)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]2d8 + 1[/i], getting [b][color=#bb0000][6,7,1] = (14)[/color][/b] [b][color=#bb0000][/color][/b] [b][color=#bb0000]This will give us the the followine updated hit points. Michael 32 (full hit points) Grond 28 (down 8)...Got to be ready for another fight you know :)[/color][/b] I am asuming it is early dawn or perhaps even morning at this point as I can see Guiesspiee rowing toward us. After securing his weapons, and healing, Grond will being to search below decks and check out and see if there are any other crew members hiding. Michael will stay on the quarterdeck and gurad the two crew membes. When the halfling has reefed teh sails and the human crew memeber has secured Guiesspees boat, I will have the collect all the bodies into a pile, and carefully watching that they dont remove anything from them. Better yet, I will have the strip so as to ensure that they can not hide anything and have no more weapons.When this is complete, I will detect magic upon the entire lot and personally look thru the pile. When Grond returns to the deck and gives me the all clear, I will ask Guiesspee to secure everything on the main deck that looks like a weapon and ask him to then climb into the rigging to act as a look out....I will then proceed to interview the two crew members. "Gentlemen. I am your new Captain and you may address me as Mr. Storm . This ship is now called "The Retribution". and you may sign on or not as you see fit but eithere way you will answer my questions truthfully whatever the subject and obey my commands and the commands of my armsmaster, motioing to Grond instanlty and without hesitation or suffer the consquences. YOur names and ratings are? [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 9[/i], getting [b][color=#bb0000][7,9] = (16) for diplomacy[/color][/b] [b][color=#bb0000][/color][/b] [b][color=#bb0000]When they give their names etc and talk he will sense motive[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 9[/i], getting [b][color=#bb0000][1,9] = (10)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 9[/i], getting [b][color=#bb0000][20,9] = (29)[/color][/b] [b][color=#bb0000][/color][/b] [b][color=#bb0000]This will help me set up who I wish to interview first.[/color][/b] After talking to them briefly, I will leave them under Gronds watchfull eye and go investigate the Captains cabin and the ship myself looking for a smugglers hold and or secret hidey holes. Michael will take ten on each of the rolls and do as through a search as possible. [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 10 + 6[/i], getting [b][color=#bb0000][15,10,6] = (31)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 10 + 6[/i], getting [b][color=#bb0000][12,10,6] = (28)[/color][/b] [color=#bb0000]Michael Storm[/color]rolls [i]1d20 + 10 + 6[/i], getting [b][color=#bb0000][5,10,6] = (21) [/color][/b]Search Rolls OCC: I did not know how many rolls i would need so i did threre just in case. As Michael begins his search of the ship, He will order the crew to set a course for Tegere at a moderate speed. Given the number of crewmen and Michaels lack of sailing ability, I do not wish to endagner the ship by putting to much sail upon here but I do wish to clear the area and put more space bewteen us and the Bedsheet. Once in the Captains, cabin I will carefully review the ships log, charts, any maps etc that i find, and set the room to interview the two surving crew members on an indiviudal basis. OCC - Michael will indeed inform Captain Marin of the current status, I will write the letter and post it later and still intends to pursue his contract with Marin. I mean so far, his pursuit has been an overall success for him despite the conflict with his former party. To date his association with Marin and sons has enriched him and his crew by a ship, it's cargo, and several very profitable leads to side adventures etc, he would be foolish to stop the associatoin now. And truly, his only confilct is really with Capatina Morwyn and Radoon. Michael feels no ill will towards Rook as they were beginng to work together and function as a team and will at some point proably attempt to reesatblish communication with Rook.I mean despite the Captains impression that his orders in regards to Chrispoher had to be obeyed, Michael and Rook really looked at the question in an honest and forthwright manner and once again, given the loaylty to Marin and Sons that most of the crew exhibited, it was only a matter of time before the ruse was blown. So expect Michale asking a favor of Marin in his fisrt letter, and i know what it is lol..he needs a way to communicate with Rook and of course Marin himself without having to rely on letters etc...i am thinking of a locket, or a crystall ball or anything really that will allow for communication bewteen the two parties ovre vast distances and for the rapid exchange of information as it developes. On that note :)...i have an idea for a new feat/talent that will proably fall in the metamagic catagory. It is called FARSPEAK..what it will do is allow and indivdual who has the feat/talent to talk directly to someone he knows or has had interaction with, this will be along the lines of how Galaderail and Elrond talked in the Two Towers about coming to the aid or Rohan. but the catch is it is only one way unless the other indiviudal has the feat/talent. So eventually Grond and Nicholas will have to spend the xp or slot on it. And since it will be a unique feat/talent limited to those i teach it to it should really add to the myth and effectivenss of Storm and Company. Your thoughts [/QUOTE]
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