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<blockquote data-quote="Scotley" data-source="post: 2765314" data-attributes="member: 11520"><p><strong>State of the Empire</strong></p><p></p><p>With the receeding of the plague trade and exploration are coming back to life. Fortunes are won and lost every day. Michael overhears one interesting conversation suggesting that the Western Reach economy isn't growing as fast at others because of a mix of an old stale system of government and business and widespread corruption. Their feeling is that the southern captial of Waveborne Hold is where the real excitement is. Another suggests it would be unwise to discount the industry of the Dwarves in Bronhelm. There hard will always produce good that need shipment and most dwarves aren't going to put to sea. His companion suggests that as long as goods are going out of Bronhelm the locals will have money to buy goods, which means that it is also a good destination for selling cargo as well as buying. Yet another counters that piracy is more of a concern in the north meaning runs there are more expense because you need better armed ships and face higher losses. An old salt deep in his cups even this early in the party suggests that burning this place (presumably meaning Mermaid's Rest) to the waterline would take out half the pirates in the north. Such talk clearly makes the more sober fellows nervious and they begin making excuses to return to wives or visit the Gents. This group quickly breaks up and Michael must find another.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2765314, member: 11520"] [b]State of the Empire[/b] With the receeding of the plague trade and exploration are coming back to life. Fortunes are won and lost every day. Michael overhears one interesting conversation suggesting that the Western Reach economy isn't growing as fast at others because of a mix of an old stale system of government and business and widespread corruption. Their feeling is that the southern captial of Waveborne Hold is where the real excitement is. Another suggests it would be unwise to discount the industry of the Dwarves in Bronhelm. There hard will always produce good that need shipment and most dwarves aren't going to put to sea. His companion suggests that as long as goods are going out of Bronhelm the locals will have money to buy goods, which means that it is also a good destination for selling cargo as well as buying. Yet another counters that piracy is more of a concern in the north meaning runs there are more expense because you need better armed ships and face higher losses. An old salt deep in his cups even this early in the party suggests that burning this place (presumably meaning Mermaid's Rest) to the waterline would take out half the pirates in the north. Such talk clearly makes the more sober fellows nervious and they begin making excuses to return to wives or visit the Gents. This group quickly breaks up and Michael must find another. [/QUOTE]
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