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A Warlock-Like Psionicist
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<blockquote data-quote="Nifft" data-source="post: 3280891" data-attributes="member: 6562"><p><strong>Psilock</strong> -- Psionic Warlock</p><p>HD: d6</p><p>BAB: 3/4 (as Rogue)</p><p>Good Save: Will</p><p>Alignment: whatever.</p><p>Skills: <strong>4+Int</strong> -- Autohypnosis, Bluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge (psionics, the planes, local), Profession, Sense Motive, Psicraft, Use Psi Device.</p><p>Proficiencies: Simple weapons, Light armor and Shields (but not tower shields).</p><p></p><p>[code][u]</p><p>Level BAB F/R/W Talents Special[/u]</p><p>1 +0 +0/0/2 1 TK Strike 1d6, Psion, Least Talent</p><p>2 +1 +0/0/3 2 [i]Detect Psionics[/i]</p><p>3 +2 +1/1/3 2 TK Strike 2d6</p><p>4 +3 +1/1/4 3 Crystal Clarity, Foresight +1</p><p>5 +3 +1/1/4 3 TK Strike 3d6</p><p>6 +4 +2/2/5 4 Lesser Talent, Mental Mettle 2</p><p>7 +5 +2/2/5 4 TK Strike 4d6</p><p>8 +6 +2/2/6 5 Foresight +2</p><p>9 +6 +3/3/6 5 TK Strike 5d6</p><p>10 +7 +3/3/7 6 Mental Mettle 4</p><p>11 +8 +3/3/7 6 Greater Talent, TK Strike 6d6</p><p>12 +9 +4/4/8 7 Foresight +3</p><p>13 +9 +4/4/8 7 TK Strike 7d6</p><p>14 +10 +4/4/9 8 Mental Mettle 6</p><p>15 +11 +5/5/9 8 TK Strike 8d6</p><p>16 +12 +5/5/10 9 Supreme Talent, Foresight +4</p><p>17 +12 +5/5/10 9 TK Strike 9d6</p><p>18 +13 +6/6/11 10 Mental Mettle 8</p><p>19 +14 +6/6/11 10 TK Strike 10d6</p><p>20 +15 +6/6/12 11 Foresight +5</p><p>[/code]</p><p></p><ul> <li data-xf-list-type="ul"> <strong>Talents</strong> (Ps): These are psi-like abilities. Like all Psionic powers, they are pure mental actions. You are not affected by arcane spell failure or the like. None the less, if you are visible when manifesting a talent, you are obviously the source. (There could be an eerie green glow behind your head, or blue sparks might fly out of your eyes. Whatever. It's not particularly subtle.)<br /> At certain levels, you gain access to higher grade talents. When you gain a new grade, you may immediately trade in one of your lower-grade talents for a higher-grade talent. If you gain a new talent at the same level, this trade-in is in addition to learning a new talent.<br /> There are four grades of Talents: Least, Lesser, Greater and Supreme.</li> <li data-xf-list-type="ul"> <strong>Telekinetic Strike</strong> (Ps): A 60 ft. ray which deals the indicated damage. The damage is untyped, but PR (if any) must be overcome. There are many Talents which augment your Strike in various ways.</li> <li data-xf-list-type="ul"> <strong>Psion</strong> (Su): You gain the Psionic subtype. Despite your lack of power points, you may gain Psionic focus and take [Psionic] feats as though you had a manifester level equal to your class level.</li> <li data-xf-list-type="ul"> <strong><em>Detect Psionics</em></strong> (Ps): As the power, at will.</li> <li data-xf-list-type="ul"> <strong>Foresight</strong> (Su): You gain an Insight bonus to your AC and Initiative, which increases with level.</li> <li data-xf-list-type="ul"> <strong>Crystal Clarity</strong> (Su): Your control never falters when manipulating psionic items. You may take 10 on Use Psi Device checks even when distracted or threatened.</li> <li data-xf-list-type="ul"> <strong>Mental Mettle</strong> (Ex): You gain a form of mental hardness, which causes you to resist damage to your mental ability scores. Subtract the indicated value from any mental ability damage (or drain) you suffer, obviously not taking any damage (or drain) if the final result is zero or less.</li> </ul><p></p><p></p><p>So what's missing:</p><p>- A 10th level ability similar in power to Imbue Item.</p><p>- A 20th level capstone ability (hopefully an extension of the 10th level ability).</p><p>- A ton of <s>Invocations</s> Talents. I'll put some up but please chime in with more.</p><p>- [Psionic] feats that modify the TK Strike.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3280891, member: 6562"] [b]Psilock[/b] -- Psionic Warlock HD: d6 BAB: 3/4 (as Rogue) Good Save: Will Alignment: whatever. Skills: [b]4+Int[/b] -- Autohypnosis, Bluff, Concentration, Craft, Disguise, Intimidate, Jump, Knowledge (psionics, the planes, local), Profession, Sense Motive, Psicraft, Use Psi Device. Proficiencies: Simple weapons, Light armor and Shields (but not tower shields). [code][u] Level BAB F/R/W Talents Special[/u] 1 +0 +0/0/2 1 TK Strike 1d6, Psion, Least Talent 2 +1 +0/0/3 2 [i]Detect Psionics[/i] 3 +2 +1/1/3 2 TK Strike 2d6 4 +3 +1/1/4 3 Crystal Clarity, Foresight +1 5 +3 +1/1/4 3 TK Strike 3d6 6 +4 +2/2/5 4 Lesser Talent, Mental Mettle 2 7 +5 +2/2/5 4 TK Strike 4d6 8 +6 +2/2/6 5 Foresight +2 9 +6 +3/3/6 5 TK Strike 5d6 10 +7 +3/3/7 6 Mental Mettle 4 11 +8 +3/3/7 6 Greater Talent, TK Strike 6d6 12 +9 +4/4/8 7 Foresight +3 13 +9 +4/4/8 7 TK Strike 7d6 14 +10 +4/4/9 8 Mental Mettle 6 15 +11 +5/5/9 8 TK Strike 8d6 16 +12 +5/5/10 9 Supreme Talent, Foresight +4 17 +12 +5/5/10 9 TK Strike 9d6 18 +13 +6/6/11 10 Mental Mettle 8 19 +14 +6/6/11 10 TK Strike 10d6 20 +15 +6/6/12 11 Foresight +5 [/code] [list] [*] [b]Talents[/b] (Ps): These are psi-like abilities. Like all Psionic powers, they are pure mental actions. You are not affected by arcane spell failure or the like. None the less, if you are visible when manifesting a talent, you are obviously the source. (There could be an eerie green glow behind your head, or blue sparks might fly out of your eyes. Whatever. It's not particularly subtle.) At certain levels, you gain access to higher grade talents. When you gain a new grade, you may immediately trade in one of your lower-grade talents for a higher-grade talent. If you gain a new talent at the same level, this trade-in is in addition to learning a new talent. There are four grades of Talents: Least, Lesser, Greater and Supreme. [*] [b]Telekinetic Strike[/b] (Ps): A 60 ft. ray which deals the indicated damage. The damage is untyped, but PR (if any) must be overcome. There are many Talents which augment your Strike in various ways. [*] [b]Psion[/b] (Su): You gain the Psionic subtype. Despite your lack of power points, you may gain Psionic focus and take [Psionic] feats as though you had a manifester level equal to your class level. [*] [b][i]Detect Psionics[/i][/b] (Ps): As the power, at will. [*] [b]Foresight[/b] (Su): You gain an Insight bonus to your AC and Initiative, which increases with level. [*] [b]Crystal Clarity[/b] (Su): Your control never falters when manipulating psionic items. You may take 10 on Use Psi Device checks even when distracted or threatened. [*] [b]Mental Mettle[/b] (Ex): You gain a form of mental hardness, which causes you to resist damage to your mental ability scores. Subtract the indicated value from any mental ability damage (or drain) you suffer, obviously not taking any damage (or drain) if the final result is zero or less. [/list] So what's missing: - A 10th level ability similar in power to Imbue Item. - A 20th level capstone ability (hopefully an extension of the 10th level ability). - A ton of [s]Invocations[/s] Talents. I'll put some up but please chime in with more. - [Psionic] feats that modify the TK Strike. Cheers, -- N [/QUOTE]
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