Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Warlock-Like Psionicist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 3280893" data-attributes="member: 6562"><p><span style="font-size: 12px">Talents</span></p><p></p><p><strong>Least</strong></p><ul> <li data-xf-list-type="ul"> Chameleon -- gain a +10 enhancement bonus on Hide and Disguise checks.</li> <li data-xf-list-type="ul"> Empathy -- gain a +4 enhancement bonus on Bluff, Diplomacy, Intimidate and Sense Motive.</li> <li data-xf-list-type="ul"> Far Hand -- as <em>mage hand</em>, <em>unseen servant</em> or <em>floating disk</em> (only one at a time, at will).</li> <li data-xf-list-type="ul"> Feline Adaptation -- use <em>catfall</em> and <em>burst</em> at will; gain Evasion and a Reflex bonus by expending your Focus.</li> <li data-xf-list-type="ul"> Mind Strike (Strike Augmentation) -- your strike deals d10s, but is [mind-affecting] and grants a Will save for half.</li> <li data-xf-list-type="ul"> Mindlink -- use <em>mindlink</em> at will; expend your Focus to use <em>mass missive</em>. Welcome to the Thrallherd prestige class!</li> <li data-xf-list-type="ul"> Pyrokinetic Strike (Strike Augmentation) -- your strike deals Fire damage, and an extra +1 point of damage per die.</li> <li data-xf-list-type="ul"> Skate -- you or an object you direct can slide skillfully along the ground.</li> <li data-xf-list-type="ul"> Telekinetic Spear (Strike Shape) -- your strike range extends to 250 ft.</li> <li data-xf-list-type="ul"> Vigor -- gain temporary hit points equal to twice your manifester level.</li> </ul><p></p><p></p><p><strong>Lesser</strong></p><ul> <li data-xf-list-type="ul"> Astral Insight -- see invisibility and detect teleportation within 120 ft.; expend Focus to trace the destination of an outgoing teleport.</li> <li data-xf-list-type="ul"> Canine Adaptation -- manifest <em>elfsight</em> and <em>know direction and location</em> at will; expend Focus to act normally when you would otherwise be surprised.</li> <li data-xf-list-type="ul"> Charm -- cause a single creature to regard you as a friend; expend your Focus to attempt a <em>psi suggestion</em>.</li> <li data-xf-list-type="ul"> Cryokinetic Strike (Strike Augmentation) -- your strike deals Cold damage, and an extra +1 point of damage per die. If your strike's shape allows a save, it is a Fort save instead of a Reflex save.</li> <li data-xf-list-type="ul"> Dimension Swap -- you and an ally switch positions; expend your Focus to switch two allies.</li> <li data-xf-list-type="ul"> Energy Adaptation, Specified -- gain resistance 10 to one energy type; expend your Focus to manifest as an Immediate action.</li> <li data-xf-list-type="ul"> Lingering Ectoplasm (Strike Augmentation) -- any who take the full effect of your strike are entangled for 1 round in addition to taking damage.</li> <li data-xf-list-type="ul"> Shatter Wards -- dispel <em>mind blank</em>, attempt to dispel other mental barriers; expend Focus to attempt to dispel all effects.</li> <li data-xf-list-type="ul"> Telekinetic Beam (Strike Shape) -- your strike takes the shape of a 60 ft. line.</li> <li data-xf-list-type="ul"> Telekinetic Push (Strike Augmentation) -- your strike knocks its target back.</li> <li data-xf-list-type="ul"> Telekinetic Whip (Strike Shape) -- your strike takes the shape of a whip that allows you to Trip, Disarm or Bull Rush an opponent; if successful, you also deal damage.</li> <li data-xf-list-type="ul"> Touchsight -- gain Blindsight out to 30 ft.</li> </ul><p></p><p></p><p><strong>Greater</strong></p><ul> <li data-xf-list-type="ul"> Aquatic Adaptation -- breathe water freely and use <em>float</em> at will; expend your Focus to gain a Swim speed equal to twice your base speed (or 60 ft., whichever is greater) for one round.</li> <li data-xf-list-type="ul"> Aura Insight -- detect magic and alignment, identify aura's magical school or psionic discipline with Psicraft check; study an item for one hour to <em>psi identify</em> it.</li> <li data-xf-list-type="ul"> Energy Adaptation -- your body converts energy to harmless light; expend your Focus to manifest as an Immediate action.</li> <li data-xf-list-type="ul"> Intellect Fortress -- allies within 10 ft. gain a +2 bonus on Will saves; expend Focus to grant <em>dampen power</em> within 10 ft. instead.</li> <li data-xf-list-type="ul"> Mind Blank, Personal -- you are immune to scrying and mental effects.</li> <li data-xf-list-type="ul"> Telekinetic Cone (Strike Shape) -- your strike becomes a 30 ft. cone-shaped burst.</li> <li data-xf-list-type="ul"> Telekinetic Shout (Strike Augmentation) -- your strike deals Sonic damage and ignores Power Resistance.</li> <li data-xf-list-type="ul"> Teleport -- use <em>psi teleport</em> at will; expend your Focus as an Immediate action to teleport yourself up to 30 ft.</li> <li data-xf-list-type="ul"> Time Hop -- subject hops forward in time 5 rounds (Will negates).</li> </ul><p></p><p></p><p><strong>Supreme</strong></p><ul> <li data-xf-list-type="ul"> Co-opt Concentration -- use <em>co-opt concentration</em> at will; expend your Focus to attempt to co-opt a summoned monster or astral construct.</li> <li data-xf-list-type="ul"> Dominate -- control target telepathically.</li> <li data-xf-list-type="ul"> Planar Insight -- use <em>plane shift</em> at will; expend your Focus as an Immediate action to become Ethereal for one round.</li> <li data-xf-list-type="ul"> Telekinetic Anchor (Strike Augmentation) -- oppenent must make Will save or be dimensionally anchored for 5 rounds.</li> <li data-xf-list-type="ul"> Telekinetic Burst (Strike Shape) -- your strike becomes a 40 ft. burst centered on you.</li> <li data-xf-list-type="ul"> Telekinetic Force -- move an object with the sustained force of your mind; expend your Focus to violently hurl objects.</li> <li data-xf-list-type="ul"> True Sight -- as <em>psi true sight</em>, at will.</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 3280893, member: 6562"] [size=3]Talents[/size] [b]Least[/b] [list] [*] Chameleon -- gain a +10 enhancement bonus on Hide and Disguise checks. [*] Empathy -- gain a +4 enhancement bonus on Bluff, Diplomacy, Intimidate and Sense Motive. [*] Far Hand -- as [i]mage hand[/i], [i]unseen servant[/i] or [i]floating disk[/i] (only one at a time, at will). [*] Feline Adaptation -- use [i]catfall[/i] and [i]burst[/i] at will; gain Evasion and a Reflex bonus by expending your Focus. [*] Mind Strike (Strike Augmentation) -- your strike deals d10s, but is [mind-affecting] and grants a Will save for half. [*] Mindlink -- use [i]mindlink[/i] at will; expend your Focus to use [i]mass missive[/i]. Welcome to the Thrallherd prestige class! [*] Pyrokinetic Strike (Strike Augmentation) -- your strike deals Fire damage, and an extra +1 point of damage per die. [*] Skate -- you or an object you direct can slide skillfully along the ground. [*] Telekinetic Spear (Strike Shape) -- your strike range extends to 250 ft. [*] Vigor -- gain temporary hit points equal to twice your manifester level. [/list] [b]Lesser[/b] [list] [*] Astral Insight -- see invisibility and detect teleportation within 120 ft.; expend Focus to trace the destination of an outgoing teleport. [*] Canine Adaptation -- manifest [i]elfsight[/i] and [i]know direction and location[/i] at will; expend Focus to act normally when you would otherwise be surprised. [*] Charm -- cause a single creature to regard you as a friend; expend your Focus to attempt a [i]psi suggestion[/i]. [*] Cryokinetic Strike (Strike Augmentation) -- your strike deals Cold damage, and an extra +1 point of damage per die. If your strike's shape allows a save, it is a Fort save instead of a Reflex save. [*] Dimension Swap -- you and an ally switch positions; expend your Focus to switch two allies. [*] Energy Adaptation, Specified -- gain resistance 10 to one energy type; expend your Focus to manifest as an Immediate action. [*] Lingering Ectoplasm (Strike Augmentation) -- any who take the full effect of your strike are entangled for 1 round in addition to taking damage. [*] Shatter Wards -- dispel [i]mind blank[/i], attempt to dispel other mental barriers; expend Focus to attempt to dispel all effects. [*] Telekinetic Beam (Strike Shape) -- your strike takes the shape of a 60 ft. line. [*] Telekinetic Push (Strike Augmentation) -- your strike knocks its target back. [*] Telekinetic Whip (Strike Shape) -- your strike takes the shape of a whip that allows you to Trip, Disarm or Bull Rush an opponent; if successful, you also deal damage. [*] Touchsight -- gain Blindsight out to 30 ft. [/list] [b]Greater[/b] [list] [*] Aquatic Adaptation -- breathe water freely and use [i]float[/i] at will; expend your Focus to gain a Swim speed equal to twice your base speed (or 60 ft., whichever is greater) for one round. [*] Aura Insight -- detect magic and alignment, identify aura's magical school or psionic discipline with Psicraft check; study an item for one hour to [i]psi identify[/i] it. [*] Energy Adaptation -- your body converts energy to harmless light; expend your Focus to manifest as an Immediate action. [*] Intellect Fortress -- allies within 10 ft. gain a +2 bonus on Will saves; expend Focus to grant [i]dampen power[/i] within 10 ft. instead. [*] Mind Blank, Personal -- you are immune to scrying and mental effects. [*] Telekinetic Cone (Strike Shape) -- your strike becomes a 30 ft. cone-shaped burst. [*] Telekinetic Shout (Strike Augmentation) -- your strike deals Sonic damage and ignores Power Resistance. [*] Teleport -- use [i]psi teleport[/i] at will; expend your Focus as an Immediate action to teleport yourself up to 30 ft. [*] Time Hop -- subject hops forward in time 5 rounds (Will negates). [/list] [b]Supreme[/b] [list] [*] Co-opt Concentration -- use [i]co-opt concentration[/i] at will; expend your Focus to attempt to co-opt a summoned monster or astral construct. [*] Dominate -- control target telepathically. [*] Planar Insight -- use [i]plane shift[/i] at will; expend your Focus as an Immediate action to become Ethereal for one round. [*] Telekinetic Anchor (Strike Augmentation) -- oppenent must make Will save or be dimensionally anchored for 5 rounds. [*] Telekinetic Burst (Strike Shape) -- your strike becomes a 40 ft. burst centered on you. [*] Telekinetic Force -- move an object with the sustained force of your mind; expend your Focus to violently hurl objects. [*] True Sight -- as [i]psi true sight[/i], at will. [/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Warlock-Like Psionicist
Top