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Aarakroca Carrying Capacity
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<blockquote data-quote="Nebulous" data-source="post: 7510141" data-attributes="member: 31465"><p>We don't normally pay attention to Encumbrance, and i would probably ignore it now if not for the player stating that his 18 Strength should bypass my previous ruling that for balance reasons I did not want the low level party having access to a permanent fly spell that can move characters, one by one, to areas that they would normally be restricted to reaching. I will probably continue to let him do it, but pay MUCH closer attention to being slowed down, disadvantage, etc. I was curious if anyone else had come across this by having aarakroca in their campaigns. </p><p></p><p>I mean, I know it is just a game and parallels to real world physics don't really make any sense, not in a world where you can fall off a cliff and easily survive <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 7510141, member: 31465"] We don't normally pay attention to Encumbrance, and i would probably ignore it now if not for the player stating that his 18 Strength should bypass my previous ruling that for balance reasons I did not want the low level party having access to a permanent fly spell that can move characters, one by one, to areas that they would normally be restricted to reaching. I will probably continue to let him do it, but pay MUCH closer attention to being slowed down, disadvantage, etc. I was curious if anyone else had come across this by having aarakroca in their campaigns. I mean, I know it is just a game and parallels to real world physics don't really make any sense, not in a world where you can fall off a cliff and easily survive :) [/QUOTE]
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