Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Aarakroca Carrying Capacity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rya.Reisender" data-source="post: 7512285" data-attributes="member: 6801585"><p>There's no other way to move an ally during combat, though. So either that, shove, or it's impossible.</p><p></p><p>In fact I'd say the only difference between willing and unwilling target here is that the willing target can opt to auto-fail it's athletics/acrobatics check so that the grapple always succeeds.</p><p></p><p>As for out-of-combat, I'd probably just allow it, as I don't see it as a huge game breaker. In contrast to spells that let you fly or even just climbing, it comes with a lot of risks. Even when you can carry 270 pounds, that also includes all your equip and items, so you might actually have to drop items or equip first before that works. Those might be stolen, or when ambushed you might not have them on you during battle. Furthermore, you can only carry one ally at a time. It costs time and also effectively spreads the party. What if you brought one to the top, then fly back to fetch the next, at this time, the one at the top gets attacked? Then he has to fight alone. Very risky. If I let my players run into such a situation, they'd probably think twice before trying that again or only do it if no other option is available.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7512285, member: 6801585"] There's no other way to move an ally during combat, though. So either that, shove, or it's impossible. In fact I'd say the only difference between willing and unwilling target here is that the willing target can opt to auto-fail it's athletics/acrobatics check so that the grapple always succeeds. As for out-of-combat, I'd probably just allow it, as I don't see it as a huge game breaker. In contrast to spells that let you fly or even just climbing, it comes with a lot of risks. Even when you can carry 270 pounds, that also includes all your equip and items, so you might actually have to drop items or equip first before that works. Those might be stolen, or when ambushed you might not have them on you during battle. Furthermore, you can only carry one ally at a time. It costs time and also effectively spreads the party. What if you brought one to the top, then fly back to fetch the next, at this time, the one at the top gets attacked? Then he has to fight alone. Very risky. If I let my players run into such a situation, they'd probably think twice before trying that again or only do it if no other option is available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Aarakroca Carrying Capacity
Top