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Abandoned Dwarf Halls (great halls added)
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<blockquote data-quote="Kris" data-source="post: 3133923" data-attributes="member: 3745"><p>Thanks for the kind words <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> </p><p>Mostly it's photoshop that I have been using - though I do use other software for different things.</p><p></p><p>For example I'll generally start by drawing simple lines/shapes in a cheap vector-graphics program - just to get the layout how I want it (using different coloured lines to represent different things... for example the red lines in the picture below will be used to make the floor pattern).</p><p></p><p>Then I'll export that image as a .bmp and then play with it in photoshop (using different styles/filters etc.) and get the empty rooms/passages looking somewhere near right (pic 2).</p><p></p><p>After that it's just a matter of adding bits of rubble and furniture etc. (most of which I have drawn at a larger scale and then shrunk down to fit this scale of map).</p><p></p><p>In this example I have also used some software called 'Poser' (they were giving the older version away as a free download not so long back... so I grabbed it) - and by playing around with that, I managed to add the skeleton and statue images.</p><p></p><p><img src="http://i95.photobucket.com/albums/l159/csp_kris/example01.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>I actually have quite a few areas drawn for this current dungeon, and they all fit together in a kinda modular fashion - and I have been using these tiles (on my website) for some regular passages etc.:</p><p><a href="http://www.enworld.org/CrookedStaffProductions/page18.html" target="_blank">http://www.enworld.org/CrookedStaffProductions/page18.html</a></p><p></p><p>Once this current adventure has run it's course I hope to add all of the new tiles I have made (mostly specific areas like the throne room above, or a great rift, etc.) to that page just in case other folks can get some use out of them for their own personal games <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kris, post: 3133923, member: 3745"] Thanks for the kind words :) Mostly it's photoshop that I have been using - though I do use other software for different things. For example I'll generally start by drawing simple lines/shapes in a cheap vector-graphics program - just to get the layout how I want it (using different coloured lines to represent different things... for example the red lines in the picture below will be used to make the floor pattern). Then I'll export that image as a .bmp and then play with it in photoshop (using different styles/filters etc.) and get the empty rooms/passages looking somewhere near right (pic 2). After that it's just a matter of adding bits of rubble and furniture etc. (most of which I have drawn at a larger scale and then shrunk down to fit this scale of map). In this example I have also used some software called 'Poser' (they were giving the older version away as a free download not so long back... so I grabbed it) - and by playing around with that, I managed to add the skeleton and statue images. [IMG]http://i95.photobucket.com/albums/l159/csp_kris/example01.jpg[/IMG] I actually have quite a few areas drawn for this current dungeon, and they all fit together in a kinda modular fashion - and I have been using these tiles (on my website) for some regular passages etc.: [url]http://www.enworld.org/CrookedStaffProductions/page18.html[/url] Once this current adventure has run it's course I hope to add all of the new tiles I have made (mostly specific areas like the throne room above, or a great rift, etc.) to that page just in case other folks can get some use out of them for their own personal games :) [/QUOTE]
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