Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Aberrant Mind or Chronurgy Wiz? (CoS Campaign)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WASDHammer" data-source="post: 8545901" data-attributes="member: 7030838"><p>Hey everyone, </p><p></p><p>I am relatively new to D&D so am hoping to get some tips and pointers that my help me make a good choice for my upcoming campaign. For background, I am starting a revised CoS/Homebrew campaign that will go through level 20 (for context, I don't even think Strahd is the only BBEG vampire). I have never played CoS so aside from the horror theme, I have very little experience in the campaign, and none in the classes I am debating. I am joining the campaign at level 6 with a pre-existing team, so there's that too.</p><p></p><p>The party consists of a Rogue, Moon Druid/Barb, Cleric, and a Samurai. Seems to me that we have the frontline melee covered, as well as healing. So, I am looking to fill the remaining holes. With that in mind, I narrowed down to two options which I would be grateful to receive feedback around their playstyles, what they excel in, and what I can expect during a long campaign.</p><p></p><p><strong>Chronurgy Wizard</strong>: The obvious choice might have been Necromancy, but feel this works just as well. To me, this class looks like it would be a strong addition to the party. The ritual casting feels like it could allow me to fill the utility role well (Identify, Comprehend Languages), the spell quantity is amazing, and the class progression feels pretty steady throughout. That said, does having absolutely no charisma in the party create a really difficult dynamic in social/RP settings?</p><p></p><p><strong>Aberrant Mind Sorcerer</strong>: Aside from the obvious Lovecraftian connection of this class in this setting (tentacles), the mind control seems like a fun dynamic as a blaster/controller build. Additionally, feels like the Charisma casting would fill a gaping hole in the social skills of the party. This class seems to keep pace with the Wiz for quite a while. That said, after level 14, it looks like the class progression grinds to a halt, falling well behind the Wizard in advancement. Feels so pronounced that I wasn't sure if it is even worthwhile to take the Sorcerer past level 18. But at that stage, why even MC that late in the game. Since I am starting the campaign at level 6, have I cut off a large chunk of the enjoyable time of this class, while feeling a huge plateau later in the game?</p><p></p><p>In any case, would greatly appreciate any guidance that this group could provide. If I am committing this much time to a campaign (months and months), I would like the payoff late game to be worth it! Thanks so much in advance for the guidance.</p></blockquote><p></p>
[QUOTE="WASDHammer, post: 8545901, member: 7030838"] Hey everyone, I am relatively new to D&D so am hoping to get some tips and pointers that my help me make a good choice for my upcoming campaign. For background, I am starting a revised CoS/Homebrew campaign that will go through level 20 (for context, I don't even think Strahd is the only BBEG vampire). I have never played CoS so aside from the horror theme, I have very little experience in the campaign, and none in the classes I am debating. I am joining the campaign at level 6 with a pre-existing team, so there's that too. The party consists of a Rogue, Moon Druid/Barb, Cleric, and a Samurai. Seems to me that we have the frontline melee covered, as well as healing. So, I am looking to fill the remaining holes. With that in mind, I narrowed down to two options which I would be grateful to receive feedback around their playstyles, what they excel in, and what I can expect during a long campaign. [B]Chronurgy Wizard[/B]: The obvious choice might have been Necromancy, but feel this works just as well. To me, this class looks like it would be a strong addition to the party. The ritual casting feels like it could allow me to fill the utility role well (Identify, Comprehend Languages), the spell quantity is amazing, and the class progression feels pretty steady throughout. That said, does having absolutely no charisma in the party create a really difficult dynamic in social/RP settings? [B]Aberrant Mind Sorcerer[/B]: Aside from the obvious Lovecraftian connection of this class in this setting (tentacles), the mind control seems like a fun dynamic as a blaster/controller build. Additionally, feels like the Charisma casting would fill a gaping hole in the social skills of the party. This class seems to keep pace with the Wiz for quite a while. That said, after level 14, it looks like the class progression grinds to a halt, falling well behind the Wizard in advancement. Feels so pronounced that I wasn't sure if it is even worthwhile to take the Sorcerer past level 18. But at that stage, why even MC that late in the game. Since I am starting the campaign at level 6, have I cut off a large chunk of the enjoyable time of this class, while feeling a huge plateau later in the game? In any case, would greatly appreciate any guidance that this group could provide. If I am committing this much time to a campaign (months and months), I would like the payoff late game to be worth it! Thanks so much in advance for the guidance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Aberrant Mind or Chronurgy Wiz? (CoS Campaign)
Top