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<blockquote data-quote="Hussar" data-source="post: 9062755" data-attributes="member: 22779"><p>On my phone so it’s a bit tricky to swim upthread for quotes but the example was something along the lines of the player checks for traps, the dm declares that touching the trap set it off and the player crying foul because they never said they were “touching” the object. </p><p></p><p>Or something to that effect. </p><p></p><p>Here the player asks to look around and you give them a smell result. Which, since it was positive, the players don’t complain. But, just like the trap example, if the result was bad, then the player complains that you’re “playing their character”. </p><p></p><p>See the thing is I totally agree that dms can and will call for rolls. That’s obviously true. And dms will interpret those rolls. Again perfectly fine. </p><p></p><p>Where I disagree is with this idea that the dm and ONLY the dm may call for these rolls. And that a player is actively penalized for wanting a roll with the bludgeon of “meaningful consequences “ which the player can avoid if they just find the right magic words. </p><p></p><p>I truly believe that this is terrible advice.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9062755, member: 22779"] On my phone so it’s a bit tricky to swim upthread for quotes but the example was something along the lines of the player checks for traps, the dm declares that touching the trap set it off and the player crying foul because they never said they were “touching” the object. Or something to that effect. Here the player asks to look around and you give them a smell result. Which, since it was positive, the players don’t complain. But, just like the trap example, if the result was bad, then the player complains that you’re “playing their character”. See the thing is I totally agree that dms can and will call for rolls. That’s obviously true. And dms will interpret those rolls. Again perfectly fine. Where I disagree is with this idea that the dm and ONLY the dm may call for these rolls. And that a player is actively penalized for wanting a roll with the bludgeon of “meaningful consequences “ which the player can avoid if they just find the right magic words. I truly believe that this is terrible advice. [/QUOTE]
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