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Ability Score Generation
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<blockquote data-quote="Paraxis" data-source="post: 2912253" data-attributes="member: 13009"><p>Thanks for the coments, I realy like this idea, and I didn't think of how easy it was to scale for other campains.</p><p></p><p>The 28 point buy idea works well, so would the by the book high powered, 32 point buy with 4d6 and 2d4.</p><p></p><p>I think the bringing randomness to point buy is what it needed. To many times the character arrays were the same, and you always got realy low stats in traditional dump stats for the different classes. This was with d4's the fighter who always puts that 8 in Cha is forced to put a 9-12. Wich is not going to realy underpower his character just give him some flavor.</p><p></p><p>I think for my groups we will use the 36 just because we are used to super-heroic, and gives alittle wiggle room with the forced point allocation.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 2912253, member: 13009"] Thanks for the coments, I realy like this idea, and I didn't think of how easy it was to scale for other campains. The 28 point buy idea works well, so would the by the book high powered, 32 point buy with 4d6 and 2d4. I think the bringing randomness to point buy is what it needed. To many times the character arrays were the same, and you always got realy low stats in traditional dump stats for the different classes. This was with d4's the fighter who always puts that 8 in Cha is forced to put a 9-12. Wich is not going to realy underpower his character just give him some flavor. I think for my groups we will use the 36 just because we are used to super-heroic, and gives alittle wiggle room with the forced point allocation. [/QUOTE]
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