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General Tabletop Discussion
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Ability Score Point Cost − what does a 16 cost?
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<blockquote data-quote="Blue" data-source="post: 7253849" data-attributes="member: 20564"><p>I don't think we should be making an assumption that the design team picked numbers only based on the mathematical distribution without injecting some of what they want to see from the game.</p><p></p><p>We can all dream up reasons behind the pricing. I could say (and have) that I doubt that they wanted more than a 1 point difference to climb out of scores that gave penalties because they didn't want to encourage multiple dump stats. In other words, giving a minimal of saved point by leaving 8s. I don't know if it's true, but it at least matches what they did give us, as opposed to the distribution you came up with that 50% more points saved with a dump stat.</p><p></p><p>They also bottomed out at 8 and topped out at 15. Heck, mathematically a 16 is more likely on 4d6 drop the lower than an 8, but you can get then 8 but not the 16. That's not them trying to be mathematically rigorous, it's them trying to craft something that fits the game they've designed well. Especially given the knowledge that you need a limited number of good scores for most builds and that some gamer will push their bonuses as high as the rules will allow.</p></blockquote><p></p>
[QUOTE="Blue, post: 7253849, member: 20564"] I don't think we should be making an assumption that the design team picked numbers only based on the mathematical distribution without injecting some of what they want to see from the game. We can all dream up reasons behind the pricing. I could say (and have) that I doubt that they wanted more than a 1 point difference to climb out of scores that gave penalties because they didn't want to encourage multiple dump stats. In other words, giving a minimal of saved point by leaving 8s. I don't know if it's true, but it at least matches what they did give us, as opposed to the distribution you came up with that 50% more points saved with a dump stat. They also bottomed out at 8 and topped out at 15. Heck, mathematically a 16 is more likely on 4d6 drop the lower than an 8, but you can get then 8 but not the 16. That's not them trying to be mathematically rigorous, it's them trying to craft something that fits the game they've designed well. Especially given the knowledge that you need a limited number of good scores for most builds and that some gamer will push their bonuses as high as the rules will allow. [/QUOTE]
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Ability Score Point Cost − what does a 16 cost?
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