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[ABJURATION] Killing the Sacred Cows
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<blockquote data-quote="Cheiromancer" data-source="post: 3504035" data-attributes="member: 141"><p>Very helpful! I went and checked off all the spells, and then went through and unchecked all the ones that would inspire a "what the hell?" reaction. </p><p></p><p>So I might have voted to kill a few spells whose absence I would regret later. But when I voted I gave precedence to alarm, protection from blah, remove fear, arcane lock, resist energy, dispel magic, magic circle against blah, nondetection, protection from energy, remove curse, dimensional anchor, freedom of movement, stoneskin, atonement, break enchantment and dismissal.</p><p></p><p>Although now that I think about it, I would probably miss protection from arrows. And something along the lines of glyph of warding or explosive runes. </p><p></p><p>And then there is the whole issue about spells like break enchantment, remove curse and atonement, which exist to deal with specific "gotcha" type effects, but are not generally useful. The spells that deal with disease, blindness and poison are in that category too. If 4th edition rationalized this mess I might not object.</p><p></p><p>And if 4th edition handled absolutes differently (spells like freedom of movement and mind blank), well, that could be good, too.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3504035, member: 141"] Very helpful! I went and checked off all the spells, and then went through and unchecked all the ones that would inspire a "what the hell?" reaction. So I might have voted to kill a few spells whose absence I would regret later. But when I voted I gave precedence to alarm, protection from blah, remove fear, arcane lock, resist energy, dispel magic, magic circle against blah, nondetection, protection from energy, remove curse, dimensional anchor, freedom of movement, stoneskin, atonement, break enchantment and dismissal. Although now that I think about it, I would probably miss protection from arrows. And something along the lines of glyph of warding or explosive runes. And then there is the whole issue about spells like break enchantment, remove curse and atonement, which exist to deal with specific "gotcha" type effects, but are not generally useful. The spells that deal with disease, blindness and poison are in that category too. If 4th edition rationalized this mess I might not object. And if 4th edition handled absolutes differently (spells like freedom of movement and mind blank), well, that could be good, too. [/QUOTE]
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[ABJURATION] Killing the Sacred Cows
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