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Abjurer, a ranged defender
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<blockquote data-quote="GameDoc" data-source="post: 5759071" data-attributes="member: 53915"><p>Regarding a ward centered on an ally: A defender needs to occupy the enemy's attention so allies can fill their role unhindered. If you have to attack the ward to end it (think stoneskin), often times a monster will be occupying a square adjacent to the warded ally, perhaps not dealing damage, but rendering its space unpassable or unoccipiable to the ally. Not much of a problem in open terrain, but could cause problems in dungeons, narrow spaces, etc. Also, how do you ensure enemies understand its the abjurer interfering with their attacks on more proximal combatants and therefore the one who needs to be targeted? </p><p></p><p>I really like the concept. </p><p></p><p>This is a bit fiddly, but instead of giving the abjurer HP akin to a fighter, give him those of a wizard and give him Globe of Invulnerability class feature (minor action, sustain free, aura 1 encounter power) that has its own HP that must be expended before you can attack the abjurer himself. The HP should scale with level so that when combined with the character's own HP you have defender level HP. The abjurer can also expend healing surges to repair the Globe. As an aura, no one can physically enter the globe's area until it comes down.</p><p></p><p>From there I'd see combat proceeding as this:</p><p></p><p>1) Abjurer wards his allies, activates Globe of Invulnerability. Wards might be like a friendly version of the Warlock's curse. Limit the number he can ward at one and then it follows them wherever they go until the abjurer chosen to remove it.</p><p>2) Enemies quickly discover they get hit with a magic missile from the abjurer when they attack someone else</p><p>3) Enemies concentrate attacks on the abjurer and his Globe soaks up damage.</p><p>4) melee enemies are held a space away, hacking at the Globe, while the abjurer, whose implements are reach weapons, can still poke them from his side with a basic melee attack.</p><p></p><p>That's a rough idea. Probably needs polishing up.</p><p></p><p>If you put an abjurer in a party with a Hunter (martial controller) that really shakes things up in terms of traditional class roles.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 5759071, member: 53915"] Regarding a ward centered on an ally: A defender needs to occupy the enemy's attention so allies can fill their role unhindered. If you have to attack the ward to end it (think stoneskin), often times a monster will be occupying a square adjacent to the warded ally, perhaps not dealing damage, but rendering its space unpassable or unoccipiable to the ally. Not much of a problem in open terrain, but could cause problems in dungeons, narrow spaces, etc. Also, how do you ensure enemies understand its the abjurer interfering with their attacks on more proximal combatants and therefore the one who needs to be targeted? I really like the concept. This is a bit fiddly, but instead of giving the abjurer HP akin to a fighter, give him those of a wizard and give him Globe of Invulnerability class feature (minor action, sustain free, aura 1 encounter power) that has its own HP that must be expended before you can attack the abjurer himself. The HP should scale with level so that when combined with the character's own HP you have defender level HP. The abjurer can also expend healing surges to repair the Globe. As an aura, no one can physically enter the globe's area until it comes down. From there I'd see combat proceeding as this: 1) Abjurer wards his allies, activates Globe of Invulnerability. Wards might be like a friendly version of the Warlock's curse. Limit the number he can ward at one and then it follows them wherever they go until the abjurer chosen to remove it. 2) Enemies quickly discover they get hit with a magic missile from the abjurer when they attack someone else 3) Enemies concentrate attacks on the abjurer and his Globe soaks up damage. 4) melee enemies are held a space away, hacking at the Globe, while the abjurer, whose implements are reach weapons, can still poke them from his side with a basic melee attack. That's a rough idea. Probably needs polishing up. If you put an abjurer in a party with a Hunter (martial controller) that really shakes things up in terms of traditional class roles. [/QUOTE]
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Abjurer, a ranged defender
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