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<blockquote data-quote="Porridge" data-source="post: 8052087" data-attributes="member: 7020143"><p>An interesting response. A couple thoughts:</p><p></p><p></p><p></p><p>I'm not sure why you think Paizo thinks this? They're apologizing and donating part of their proceeds because they know this was a mistake, and are trying to do what they can to mitigate the mistake.</p><p></p><p>Now, some have suggested that it would be better if Paizo canceled or redid the AP. But the books were already printed a while ago, and Paizo has said that they literally can't afford to cancel the AP, or destroy what they've printed and rewrite it. So they're trying to do the best they can given their financial position. But from what they've said, I don't think anyone at Paizo "think{s} their response is enough to get them into the clear". </p><p></p><p></p><p></p><p>I think this one is actually just an unfortunate consequence of the pandemic. The AP's release was supposed to coincide with the release of "Absalom, City of Lost Omens", which answers the questions you're asking. (I think the idea was that by relegating details about the city to the Absalom sourcebook, they could fit more content into the AP itself.) But Erik Mona is the head writer of the book, and he's been fully occupied dealing with issues that have come up as a result of the pandemic, so the book's been delayed.</p><p></p><p></p><p></p><p>Yeah, I agree that this was clearly a mistake. </p><p></p><p>(Somewhat ironic that the one page "nonlethal gear" section was the most tone-deaf part of the book!) </p><p></p><p></p><p></p><p>Yeah, I wasn't enthusiastic about this either. I think the original AP's stance on non-lethal options was better (allowing the GM to either (a) use the optional rule of allowing PCs to choose to do non-lethal damage without penalty, or (b) make the avoidance of lethal force a challenge for the players to work round).</p><p></p><p>Happily, this is trivial to change, since the AP already provides you with these options.</p><p></p><p></p><p></p><p>By and large, I think you're right that Paizo was trying to make this AP feel at least somewhat similar to the feel of more standard hack-and-slash APs. </p><p></p><p>That said, I don't think it's right to say that this is just like any other AP. For example, the percentage of encounters which can be resolved without violence is much, <strong>much</strong> higher than most APs. And pretty much every encounter with sentient opponents assumes that the party will either de-escalate the situation without resorting to violence or use non-lethal means to subdue them.</p><p></p><p>(I'll also flag that the those who are uncomfortable with the idea of playing the city watch can also follow the AP's suggestion to play as something like consultants or private investors/detectives. As far as I can tell, the AP should still run pretty smoothly with that substitution.)</p></blockquote><p></p>
[QUOTE="Porridge, post: 8052087, member: 7020143"] An interesting response. A couple thoughts: I'm not sure why you think Paizo thinks this? They're apologizing and donating part of their proceeds because they know this was a mistake, and are trying to do what they can to mitigate the mistake. Now, some have suggested that it would be better if Paizo canceled or redid the AP. But the books were already printed a while ago, and Paizo has said that they literally can't afford to cancel the AP, or destroy what they've printed and rewrite it. So they're trying to do the best they can given their financial position. But from what they've said, I don't think anyone at Paizo "think{s} their response is enough to get them into the clear". I think this one is actually just an unfortunate consequence of the pandemic. The AP's release was supposed to coincide with the release of "Absalom, City of Lost Omens", which answers the questions you're asking. (I think the idea was that by relegating details about the city to the Absalom sourcebook, they could fit more content into the AP itself.) But Erik Mona is the head writer of the book, and he's been fully occupied dealing with issues that have come up as a result of the pandemic, so the book's been delayed. Yeah, I agree that this was clearly a mistake. (Somewhat ironic that the one page "nonlethal gear" section was the most tone-deaf part of the book!) Yeah, I wasn't enthusiastic about this either. I think the original AP's stance on non-lethal options was better (allowing the GM to either (a) use the optional rule of allowing PCs to choose to do non-lethal damage without penalty, or (b) make the avoidance of lethal force a challenge for the players to work round). Happily, this is trivial to change, since the AP already provides you with these options. By and large, I think you're right that Paizo was trying to make this AP feel at least somewhat similar to the feel of more standard hack-and-slash APs. That said, I don't think it's right to say that this is just like any other AP. For example, the percentage of encounters which can be resolved without violence is much, [B]much[/B] higher than most APs. And pretty much every encounter with sentient opponents assumes that the party will either de-escalate the situation without resorting to violence or use non-lethal means to subdue them. (I'll also flag that the those who are uncomfortable with the idea of playing the city watch can also follow the AP's suggestion to play as something like consultants or private investors/detectives. As far as I can tell, the AP should still run pretty smoothly with that substitution.) [/QUOTE]
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