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<blockquote data-quote="CapnZapp" data-source="post: 8054127" data-attributes="member: 12731"><p>We do not get to know details about what activities are prohibited or restricted in Absalom. We do not any details on how its law enforcement is expected to behave. Every nuance or complexity is hand-waved away. The takeaway seems to be that modern-day morality is in place, which significantly takes away from the fantastical aspect. (I don't mean that rape and murder must be allowed for a fantasy setting to feel different. But not saying anything at all definitely isn't helping) Just pointing to the rulebook description of "lawful alignment", which is essentially all you get to work with here, is no substitute for actual local laws and customs when it comes to fantasy gaming in my opinion.</p><p></p><p>And the worst part is that none of this matter anyway, since the AP puts you on a roller-coaster where you don't make decisions that matter; you simply follow the trail, help those clearly marked "innocent", and kill and loot those marked "guilty". There's no consequences for making mistakes because there are no wrong turns to make.</p><p></p><p>Again, you pretty much need to consider this to be just another AP where barbarians and wizards kill monsters and take their stuff. Barbarians and wizards in uniform, but without any meaningful differences from generic (lawful) heroes. If that isn't what you expected, my only recommendation is to keep your money. The only way to tell Paizo you find this effort unsatisfactory is to vote with your wallet. There is nothing here to build on if you want the players experience playing actual cops (city militia, town guards...) to be immersive to any degree. You need to create everything yourself.</p><p></p><p>On the other hand, if you're already done with Age of Ashes and Extinction Curse, and just need another path of adventures to fill your gaming nights, I guess this isn't any worse than the previous efforts.</p><p></p><p>It's just that the theme and setting gave hope to something more, that comprehensively isn't there and never was intended to be there.</p><p></p><p>To get to the point: Paizo imo doesn't deserve the attention from the IRL comparison, since there's nothing there that constitutes actual law enforcement. That's right, the drama isn't only negative, it's positive too - creating buzz along the "all PR is good PR" line that's making people talk about the AP in a way the content just doesn't merit.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8054127, member: 12731"] We do not get to know details about what activities are prohibited or restricted in Absalom. We do not any details on how its law enforcement is expected to behave. Every nuance or complexity is hand-waved away. The takeaway seems to be that modern-day morality is in place, which significantly takes away from the fantastical aspect. (I don't mean that rape and murder must be allowed for a fantasy setting to feel different. But not saying anything at all definitely isn't helping) Just pointing to the rulebook description of "lawful alignment", which is essentially all you get to work with here, is no substitute for actual local laws and customs when it comes to fantasy gaming in my opinion. And the worst part is that none of this matter anyway, since the AP puts you on a roller-coaster where you don't make decisions that matter; you simply follow the trail, help those clearly marked "innocent", and kill and loot those marked "guilty". There's no consequences for making mistakes because there are no wrong turns to make. Again, you pretty much need to consider this to be just another AP where barbarians and wizards kill monsters and take their stuff. Barbarians and wizards in uniform, but without any meaningful differences from generic (lawful) heroes. If that isn't what you expected, my only recommendation is to keep your money. The only way to tell Paizo you find this effort unsatisfactory is to vote with your wallet. There is nothing here to build on if you want the players experience playing actual cops (city militia, town guards...) to be immersive to any degree. You need to create everything yourself. On the other hand, if you're already done with Age of Ashes and Extinction Curse, and just need another path of adventures to fill your gaming nights, I guess this isn't any worse than the previous efforts. It's just that the theme and setting gave hope to something more, that comprehensively isn't there and never was intended to be there. To get to the point: Paizo imo doesn't deserve the attention from the IRL comparison, since there's nothing there that constitutes actual law enforcement. That's right, the drama isn't only negative, it's positive too - creating buzz along the "all PR is good PR" line that's making people talk about the AP in a way the content just doesn't merit. [/QUOTE]
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