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<blockquote data-quote="Jacen" data-source="post: 3341911" data-attributes="member: 18654"><p>You explaining it does make some sense. Much more than "you are not following the rules". </p><p></p><p> And now there is a paradox. They did something that they couldn't do. If it was agreed that the one with smallest initiative kicks the door in and he doesn't then those readied actions couldn't be done. </p><p></p><p>Anyway that would make sense with one change. Too bad that this is not RAW. Do not think when surprise round starts. Think when it ends. If one thinks that when combat really starts the earlier 3 sec part was an surprise round. If planned that could have ben used. if not then surprise was wasted. But like I told it is not RAW. "When a combat starts, if you are not aware of your opponents and they are aware of you, you’re surprised." For me the kicking in the door starts the combat. If either side doesn't know about each other then nothing. If the others did they get an surprise round. More specificly - when the strong fighter kicks time stoprs and combat started. If door didn't open other side knows about the enemy and rolls for initiative. </p><p></p><p>So I could live with how you exlplain and I put it to "my rules" and agree in its logic, but yet it is not RAW.</p><p></p><p></p><p></p><p>Well I could disagree on this, but because of D&D:s 6 sec rounds that makes some sense with initiative. Even everything happens on same 6 sec slots but intiative divides that to tens of timeslots. In RL surprise is time it takes one to understand what happened and to react to that. You can draw the weapon while moving, so move and fight works too.</p></blockquote><p></p>
[QUOTE="Jacen, post: 3341911, member: 18654"] You explaining it does make some sense. Much more than "you are not following the rules". And now there is a paradox. They did something that they couldn't do. If it was agreed that the one with smallest initiative kicks the door in and he doesn't then those readied actions couldn't be done. Anyway that would make sense with one change. Too bad that this is not RAW. Do not think when surprise round starts. Think when it ends. If one thinks that when combat really starts the earlier 3 sec part was an surprise round. If planned that could have ben used. if not then surprise was wasted. But like I told it is not RAW. "When a combat starts, if you are not aware of your opponents and they are aware of you, you’re surprised." For me the kicking in the door starts the combat. If either side doesn't know about each other then nothing. If the others did they get an surprise round. More specificly - when the strong fighter kicks time stoprs and combat started. If door didn't open other side knows about the enemy and rolls for initiative. So I could live with how you exlplain and I put it to "my rules" and agree in its logic, but yet it is not RAW. Well I could disagree on this, but because of D&D:s 6 sec rounds that makes some sense with initiative. Even everything happens on same 6 sec slots but intiative divides that to tens of timeslots. In RL surprise is time it takes one to understand what happened and to react to that. You can draw the weapon while moving, so move and fight works too. [/QUOTE]
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