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About Morally Correct Outcomes in D&D Adventures [+]
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<blockquote data-quote="Blue Orange" data-source="post: 8939146" data-attributes="member: 7025997"><p>The 'golden ending' (morally correct, victorious-seeming, etc.) probably is sensible for WoTC to include given they are going for a wide audience. There <em>have</em> been modules for games like Call of Cthulhu that have forced parties to do something morally objectionable (perform human sacrifice or let the monster out and kill more people), but those have a consciously darker tone.</p><p></p><p>Different 'ratings' might also be a good thing, for those who want to grapple with moral dilemmas like that.</p><p></p><p>The TSR Code of Ethics from the 1980s forbade portraying law enforcement dying in the line of duty unless they were evil, if you want to get an idea of how fast things change. (But they did ban 'ridicule or attack on any racial or religious group', 'disparaging references to physical afflictions or deformities', and 'rape or seduction', which would fit modern standards even though different words would certainly be used.) The 1990s version said you 'couldn't promote distrust of law enforcement', and had similar prohibitions against negative depictions of (actual) racial or religious minorities or rape.</p><p></p><p>[URL unfurl="true"]https://shaneplays.com/rpg-history-tsr-code-of-ethics-dd-comics-code-authority-rules/[/URL]</p><p></p><p>[SPOILER="explicit description of material in recent module"]As an example of how these things change, <em>Dungeon of the Mad Mage</em> has a BDSM playroom--but F/m and F/f only. It is played for laughs.[/SPOILER] <em>Dragon Heist</em> has a polyamorous 'throuple'. Both <em>Dragon Heist </em>and <em>Dungeon of the Mad Mage</em> have LGBT characters.</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8939146, member: 7025997"] The 'golden ending' (morally correct, victorious-seeming, etc.) probably is sensible for WoTC to include given they are going for a wide audience. There [I]have[/I] been modules for games like Call of Cthulhu that have forced parties to do something morally objectionable (perform human sacrifice or let the monster out and kill more people), but those have a consciously darker tone. Different 'ratings' might also be a good thing, for those who want to grapple with moral dilemmas like that. The TSR Code of Ethics from the 1980s forbade portraying law enforcement dying in the line of duty unless they were evil, if you want to get an idea of how fast things change. (But they did ban 'ridicule or attack on any racial or religious group', 'disparaging references to physical afflictions or deformities', and 'rape or seduction', which would fit modern standards even though different words would certainly be used.) The 1990s version said you 'couldn't promote distrust of law enforcement', and had similar prohibitions against negative depictions of (actual) racial or religious minorities or rape. [URL unfurl="true"]https://shaneplays.com/rpg-history-tsr-code-of-ethics-dd-comics-code-authority-rules/[/URL] [SPOILER="explicit description of material in recent module"]As an example of how these things change, [I]Dungeon of the Mad Mage[/I] has a BDSM playroom--but F/m and F/f only. It is played for laughs.[/SPOILER] [I]Dragon Heist[/I] has a polyamorous 'throuple'. Both [I]Dragon Heist [/I]and [I]Dungeon of the Mad Mage[/I] have LGBT characters. [/QUOTE]
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