Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Action Point Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mellored" data-source="post: 7169712" data-attributes="member: 6801209"><p>My rough draft.</p><p></p><p>Initiative starts at 0, count up (or rather, go around a clock circle that makes it easier to keep track of, but that's harder to show on the forums).</p><p></p><p>Declare your action, roll the appropriate die, and add it the current initiative count (or move that many around the clock). When that count comes up, do that thing, and declare another action.</p><p>You can change actions at any time, but need to reroll your die at the current initiative.</p><p></p><p>Actions would be 1d8.</p><p>Multi-attack is replaced by Fast-Attack, which makes attacking 1d6. Multi-attack monsters will also have fast attacks like 1d4 for claw, and 1d6 for bite.</p><p>Movement is 1d6.</p><p>Disengage (includes full movement) is 1d10.</p><p>Bonus actions would be 1d4.</p><p>Items interaction and talking is a flat 1.</p><p>Reactions are immediate but interrupt your declared action, so you need to declare and roll again.</p><p>Dodge is immediate, and last until you declare an action.</p><p>Surprise and stuns would add 1d12. You just lose time.</p><p></p><p><insert tie-breaker, and note about none of this is tested></p><p></p><p>Example. A fighter walks around a corner and there's a goblin on guard.</p><p></p><p>Initiative count 0: Goblin wants to shoot, rolls 0 (the current count) + 1d8, rolls well and get's to shoot on count 3. Fighter draws his sword for 0+1.</p><p>Initiative count 1: Fighter wants to move, rolls 1 (the current count) +d6, and moves on count 5.</p><p>Initiative count 2: - Nothing happens.</p><p>Initiative count 3: Goblin shoots. He wants to shoot again, rolls 3+d8, get's to do so on count 7.</p><p>Initiative count 4: -</p><p>Initiative count 5: Fighter moves, and get's in the gets in the goblins face. He then wants to smash the goblin. He has multi-attack so it's 5+1d6. He now acts on count 8. The goblin changes his mind and wants to flee. 5+1d10, and get's 13.</p><p>Initiative count 6: -</p><p>Initiative count 7: -</p><p>Initiative count 8: The fighter smashes the goblin. The fighter wants to attack again. 8+1d6, and acts on turn 10.</p><p>Initiative count 9: -</p><p>Initiative count 10: The fighter smash the goblin again, killing him before can flee.</p></blockquote><p></p>
[QUOTE="mellored, post: 7169712, member: 6801209"] My rough draft. Initiative starts at 0, count up (or rather, go around a clock circle that makes it easier to keep track of, but that's harder to show on the forums). Declare your action, roll the appropriate die, and add it the current initiative count (or move that many around the clock). When that count comes up, do that thing, and declare another action. You can change actions at any time, but need to reroll your die at the current initiative. Actions would be 1d8. Multi-attack is replaced by Fast-Attack, which makes attacking 1d6. Multi-attack monsters will also have fast attacks like 1d4 for claw, and 1d6 for bite. Movement is 1d6. Disengage (includes full movement) is 1d10. Bonus actions would be 1d4. Items interaction and talking is a flat 1. Reactions are immediate but interrupt your declared action, so you need to declare and roll again. Dodge is immediate, and last until you declare an action. Surprise and stuns would add 1d12. You just lose time. <insert tie-breaker, and note about none of this is tested> Example. A fighter walks around a corner and there's a goblin on guard. Initiative count 0: Goblin wants to shoot, rolls 0 (the current count) + 1d8, rolls well and get's to shoot on count 3. Fighter draws his sword for 0+1. Initiative count 1: Fighter wants to move, rolls 1 (the current count) +d6, and moves on count 5. Initiative count 2: - Nothing happens. Initiative count 3: Goblin shoots. He wants to shoot again, rolls 3+d8, get's to do so on count 7. Initiative count 4: - Initiative count 5: Fighter moves, and get's in the gets in the goblins face. He then wants to smash the goblin. He has multi-attack so it's 5+1d6. He now acts on count 8. The goblin changes his mind and wants to flee. 5+1d10, and get's 13. Initiative count 6: - Initiative count 7: - Initiative count 8: The fighter smashes the goblin. The fighter wants to attack again. 8+1d6, and acts on turn 10. Initiative count 9: - Initiative count 10: The fighter smash the goblin again, killing him before can flee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Action Point Initiative
Top